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Weapon durability

Posted: Sat Sep 09, 2017 3:47 pm
by maggi323
Hey there,

I've just got an idea, but didn't think thaat much about it, so you can discuss with me:

How about we add something similar to the number of Jumps to weapons, so when you collect the weapon, you get like 3 ammo.
That would make maps with many shields to prevent taking a weapon with you "better", because you don't need that many shields.
Ofc, when you have a part where you give the player 9 grenades, it's difficult to predict, whether there is a way to only use 8 and have 1 to cheat another part, but for that you can still add shields.
The thing is, that you have to do the part with limited ammo. Also on parts where you just have a weapon on one spot, so one shot, you could add this, so you don't need shields around every weapon.

If you run out of ammo, ifk if there is a way to remove it, like you would do it in f2 or with shields. But the weapons could also stay in your weapon slots.
If you run out of ammo in a part, you just collect the weapon again, to regain the ammo.

Maybe it's a bit complicated to read, but the idea should be clear. Also I don't know where to add this, because the switch layer is already used for weapons.

-maggi323

Re: Weapon durability

Posted: Sat Sep 09, 2017 9:30 pm
by fokkonaut
nice idea weapons as switch pls :D

Re: Weapon durability

Posted: Sat Sep 09, 2017 10:20 pm
by Ryozuki
TL:DR Custom amount of bullets for weapons to prevent cheats (?). Appart from current infinite ones.

Re: Weapon durability

Posted: Sat Sep 09, 2017 11:22 pm
by Im 'corneum
there would also be no extra tiles needed or so, just add the weapons in the switchlayer
+1, i also had this idea once

Re: Weapon durability

Posted: Sun Sep 10, 2017 11:01 am
by BannZay
Im 'corneum wrote: Sat Sep 09, 2017 11:22 pm just add the weapons in the switchlayer
Its already used with switch on/off features

Would be nice!

Posted: Sun Sep 10, 2017 11:28 am
by mokuz
"Delay" = "Amount of bullets" Maaybe!

Re: Would be nice!

Posted: Sun Sep 10, 2017 5:56 pm
by maggi323
mokuz wrote: Sun Sep 10, 2017 11:28 am "Delay" = "Amount of bullets" Maaybe!
That's what i thought too! Because it's only used for switches, but not delay! (or is it?)

Re: Would be nice!

Posted: Sun Sep 10, 2017 6:23 pm
by mokuz
maggi323 wrote: Sun Sep 10, 2017 5:56 pm
mokuz wrote: Sun Sep 10, 2017 11:28 am "Delay" = "Amount of bullets" Maaybe!
That's what i thought too! Because it's only used for switches, but not delay! (or is it?)
its also used for giving multiple air jumps

Re: Weapon durability

Posted: Sun Sep 10, 2017 7:18 pm
by Chairn
Doesn't switch layer used for active/deactive weapons already?

Re: Weapon durability

Posted: Sun Sep 10, 2017 7:32 pm
by maggi323
Chairn wrote: Sun Sep 10, 2017 7:18 pm Doesn't switch layer used for active/deactive weapons already?
Yes, but there is also the delay, and i think it's not used for weapons, because for number of jumps you also use that.