Genericore 8 by Åmol [Insane]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Genericore 8 by Åmol [Insane]
It's just hard, not unfair... where's your vocabulary hiding.
E: Oh! and by the way - I made that part a bit harder (raised the freeze 1 block) since it appears I forgot to.
If it's your first time playing any of my maps I don't understand why you even bother.
I simply see that ^ as a design fault while I do not view the midground as one.
Every finish line I've ever mapped is mapped with freeze & unfreeze, now suddenly I need to write with some giant letters "FINISH" & maybe an arrow poiting in the right direction.
I do not make the obvious - obvious, If you see something out of the ordinary you sould stop and analyze it. Otherwise it's just your own loss. Appears I'm not allowed to use bg-design to mark something you should pay attention to. I'm really concerned about this
lmao, I only put background layers into detail section, it does also suit the purpose: if you don't like the rough design, you can hide it.
@Ravie: Thank you, would you mind doing that to every other Genericore I've ever posted? that's how long I've been using that edited tileset. I actually made it specifically for this map series.
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
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- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Genericore 8 by Åmol [Insane]
Here's the updated version with:
-Ravie's 4x4 input.
-jao's finish line -Arrow.
-stupid edge fix with quads.
-Also added two red lamps for warning. please don't kill me
-Ravie's 4x4 input.
-jao's finish line -Arrow.
-stupid edge fix with quads.
-Also added two red lamps for warning. please don't kill me
- Attachments
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- Genericore 8.map
- (347.36 KiB) Downloaded 106 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
-
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Genericore 8 by Åmol [Insane]
updated after long discussion at test server
- Attachments
-
- Genericore 8.map
- (347.56 KiB) Downloaded 105 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
-
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Genericore 8 by Åmol [Insane]
After talking to the other half of the main genericore players.
There're conflicting opinions between countries about what the essence of these maps is.
Now after discussing the map with those who prefer the harder genericores (gc6 & ...), here's the result:
- Made it even harder to cheat rifle.
- Agreed the unique swing part (beginning of map) should be fixed & thereby not be cheatable.
There're conflicting opinions between countries about what the essence of these maps is.
Now after discussing the map with those who prefer the harder genericores (gc6 & ...), here's the result:
- Made it even harder to cheat rifle.
- Agreed the unique swing part (beginning of map) should be fixed & thereby not be cheatable.
- Attachments
-
- Genericore 8.map
- (347.58 KiB) Downloaded 105 times
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
Re: Genericore 8 by Åmol [Insane]
Make the following part friendly for big groups then we can probably release the map:
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- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.tw/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Genericore 8 by Åmol [Insane]
It is okay to argue about mapping.
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- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Genericore 8 by Åmol [Insane]
You can stack at two locations about 4 tees each.
You can hang 2 tees on right side by the hookables.
You can put a tee on the edge (lower edge).
The two tees doing the part:
You should have a tee swinging.
You should have a tee catching the tee swinging (on the upper edge).
That's a total of 13 tees.
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
Re: Genericore 8 by Åmol [Insane]
Ye sure you can stack a lot tees in freeze, but that's really lame, annoying and will results in stupid blocking. Also, resetting if you don't pass the part is really punishing already and even more annoying when there are multiple tees stacked in freeze.
Please make it friendly for big groups and not only theoretically possible.
Please make it friendly for big groups and not only theoretically possible.
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- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.tw/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: Genericore 8 by Åmol [Insane]
It's a group effort. It's not just about being able to do it but also communicate & explain to others why they'd need to, as an example -stack in a specific location. You can either not race with blockers or race with them but stay behind them and let them fail.
Yes, that's exactly how it should be. Make it work!
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
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