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Deergrove by Åmol [Insane]
Posted: Tue Nov 07, 2017 11:15 pm
by Åmol
A gores map too hard for the KoG community.
time to get this released...
Re: Deergrove
Posted: Wed Nov 08, 2017 10:34 am
by Freezestyler
DDRaceNetwork.
Not the Place for Gores maps, especially not when it is too hard for the KoG guys.
Re: Deergrove
Posted: Wed Nov 08, 2017 4:06 pm
by meew'
i already liked the map on the kog test, but indeed it needs to become more "racy" for ddnet i can help you if you want
Re: Deergrove
Posted: Wed Nov 08, 2017 5:31 pm
by Åmol
we got gores maps on DDNet though.
Re: Deergrove
Posted: Thu Nov 09, 2017 5:06 pm
by stompie
and there area really hard gores maps aswell, most of them which is bad anyway
Re: Deergrove
Posted: Thu Nov 09, 2017 7:42 pm
by Åmol
This gores map might be hard, but it's not retardedly hard, if you go in a group you can easily save players who fail at the hardest parts, it's even mapped considering possible fails. There're tricks in this map that can also make your journey to the finish line easier - for an example there're two cuts in the map. And much more but I won't spoil any of the goodies.
Re: Deergrove
Posted: Thu Jan 11, 2018 8:28 pm
by jao
Interesting map, however, as already pointed out by some guys here and the KoG Testers, it is too hard. Eventhough you added several "save ways" for team 0, the majority of the map doesn't allow easy saves. Not compareable to the hard gores maps we already have :/
[declined]Freezestyler & jao; Deergrove[/declined]
Re: Deergrove
Posted: Tue Jan 23, 2018 7:05 pm
by Åmol
This is ridicules, the KoG tester who declined the map doesn't understand the gameplay at all.
It appears that you, jao & Freezestyler, are either incapable of evaluating the map or too bored to test a gores map.
jao wrote: Thu Jan 11, 2018 8:28 pm
Interesting map, however, as already pointed out by some guys here and the KoG Testers, it is too hard.
We've had the discussion before about: potentially 'too hard' maps shouldn't get released - You still lack arguments regarding declining 'too hard' maps.
jao wrote: Thu Jan 11, 2018 8:28 pm
the majority of the map doesn't allow easy saves. Not compareable to the hard gores maps we already have :/
lmao the map is designed to have easy saves, did you even race the map
Don't compare this gores map to other gores maps since the
gores map standard is far from being at it's top imo. The reason being, most gores mappers appears to make gores maps mindlessly when it comes to the gameplay aspect and are focused mainly on the design. The average gores player is also too unexperienced when it comes to teeworlds physics. This leads to them making maps that are plain, simple and boring. Though - That's the gores standard so it
appears to be good
This is why you can't say that it's too hard for the gores players. They've simply not yet come into contact with technical enough maps. Is it really that bad that I'm pushing this inevitable development further instead of them taking baby steps towards the
end goal

Re: Deergrove
Posted: Tue Jan 23, 2018 7:48 pm
by Ravie
So it's a map that's too complicated for an average gores player, yet too difficult for a ddrace player. It can only be played by people good at both, meaning it fits neither DDNet or KoG...
Re: Deergrove
Posted: Tue Jan 23, 2018 8:17 pm
by hi_leute_gll
You think that you are the biggest mapper in the world, while creating crap maps and then after people tell you they aren't good you start to insult a whole community? You don't understand how Gores works at all, but want to tell people how to do Gores properly?
The way you write about this is really disgusting.