grenade bug needs to be fixed
Posted: Sun Dec 03, 2017 8:51 pm
So a few weeks ago *~Rôny~* reminded me of this grenade-"feature" fikmesan has shown in one of his videos over a year ago and we thought about making it useful in race. It seems like the boost of a grenade is twice as strong as it normally would be when the time limit/max distance of a flying grenade has been reached (very) close to the ground.
You can see it here: https://youtu.be/wXSLyG3vf9Q?t=32s
I feel like a lot of viewers (me included) thought this was useless, but actually it is not. I have tested it and easily done some crazy times with it on run_ankii for example and it is really controllable. It works on every DDNet server and every server that is based on DDNet, for example the Unique Race servers. Especially those are affected by this because grenades do not disappear after death there, which gives you far more possibilities and maps where this can be used. Me and some other racers see this as a bug/problem that needs to be fixed asap because this does not exist in vanilla teeworlds and top ranks on race maps could be beaten without anyone knowing if the bug was used or not. I have written heinrich5991 about this about a month ago and asked gdin to contact another admin 11 days ago, but did not see any reaction so far, so I feel like posting it here.
Thanks in advance
You can see it here: https://youtu.be/wXSLyG3vf9Q?t=32s
I feel like a lot of viewers (me included) thought this was useless, but actually it is not. I have tested it and easily done some crazy times with it on run_ankii for example and it is really controllable. It works on every DDNet server and every server that is based on DDNet, for example the Unique Race servers. Especially those are affected by this because grenades do not disappear after death there, which gives you far more possibilities and maps where this can be used. Me and some other racers see this as a bug/problem that needs to be fixed asap because this does not exist in vanilla teeworlds and top ranks on race maps could be beaten without anyone knowing if the bug was used or not. I have written heinrich5991 about this about a month ago and asked gdin to contact another admin 11 days ago, but did not see any reaction so far, so I feel like posting it here.
Thanks in advance