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nullptr.sg by Shishigami [Solo 2*]

Posted: Sun Jan 21, 2018 3:34 pm
by Shishigami
I liked the sg solo part in nullptr so I made a spin-off
    • Solo 2-3*
    • Shotgun only
    • Not failable
    • Short (roughly 1min 30s)
    [BBvideo=640,360]https://www.youtube.com/watch?v=m7iJyvN ... e=youtu.be[/BBvideo]

    (Theres a small entity bug at 0:43 but I fixed it already)

    Hope you enjoy and please post feedback :)

    Re: nullptr.sg by Shishigami [Solo 2*]

    Posted: Sun Jan 21, 2018 4:10 pm
    by N9mkOik:D
    I got a lot of fun with this map part is very interesting , not even know to complain about)
    I think it deserves a release

    Re: nullptr.sg by Shishigami [Solo 2*]

    Posted: Sun Jan 21, 2018 4:48 pm
    by Swift
    maps with sgun are boring, nothing new, uncreative.

    Re: nullptr.sg by Shishigami [Solo 2*]

    Posted: Sun Jan 21, 2018 5:06 pm
    by N9mkOik:D
    They are always boring, but why not?

    Re: nullptr.sg by Shishigami [Solo 2*]

    Posted: Mon Jan 22, 2018 10:50 am
    by Soapy Sandwich
    Not a fan of shotgun at the best of times but this map looks pretty cool.
    Seems to constantly be throwing different interesting ways to use shotgun. :)

    Re: nullptr.sg by Shishigami [Solo 2*]

    Posted: Mon Jan 22, 2018 11:06 am
    by Shishigami
    Added hookables to cp 6 for better flow

    Re: nullptr.sg by Shishigami [Solo 2*]

    Posted: Fri Feb 02, 2018 7:03 pm
    by Freezestyler
    Tested with <BµmM>.
    Pretty good map, rather 3* than 2*.
    Fix the following Screenshots and it should be pretty much ready to Release.
    SpoilerShow
    Those SG's were pretty annoying.
    Those SG's were pretty annoying.
    screenshot_2018-02-02_18-48-05.png (721.4 KiB) Viewed 7075 times
    The attachment screenshot_2018-02-02_18-48-05.png is no longer available

    Re: nullptr.sg by Shishigami [Solo 2*]

    Posted: Sat Feb 03, 2018 11:44 am
    by Shishigami
    Freezestyler wrote: Fri Feb 02, 2018 7:03 pm Fix the following Screenshots and it should be pretty much ready to Release.
    Try again

    Re: nullptr.sg by Shishigami [Solo 2*]

    Posted: Mon Feb 26, 2018 9:07 pm
    by jao
    I made some changes, hope you're fine with them:
    • Made tele marking a bit lighter and changed some tele styles
    • Moved CTO-teles on the ground
    • Made CP marking 1 tile larger
    • Reduced file size a bit
    • Removed unused envelopes
    SpoilerShow
    Going up here is harder than the rest. If you make it easier, it could be a 2* map.
    Going up here is harder than the rest. If you make it easier, it could be a 2* map.
    screenshot_2018-02-26_20-57-32.png (344.4 KiB) Viewed 6911 times
    You can go directly up without swinging
    You can go directly up without swinging
    screenshot_2018-02-26_20-57-25.png (333.01 KiB) Viewed 6911 times

    The map should be nice to speed-run so you might want to add some time-CPs
    Do you want people to skip the normal way at the start or why is there an unmarked startline? You should either mark or remove it :)

    Re: nullptr.sg by Shishigami [Solo 2*]

    Posted: Mon Feb 26, 2018 11:14 pm
    by Shishigami
    Removed the second startline and added time CPs

    I don't really want to change the screens, unless you can think of a way to make first screen easier without changing it fundamentally?