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nullptr.sg by Shishigami [Solo 2*]
Posted: Sun Jan 21, 2018 3:34 pm
by Shishigami
I liked the sg solo part in nullptr so I made a spin-off
- Solo 2-3*
- Shotgun only
- Not failable
- Short (roughly 1min 30s)
[BBvideo=640,360]
https://www.youtube.com/watch?v=m7iJyvN ... e=youtu.be[/BBvideo]
(Theres a small entity bug at 0:43 but I fixed it already)
Hope you enjoy and please post feedback

Re: nullptr.sg by Shishigami [Solo 2*]
Posted: Sun Jan 21, 2018 4:10 pm
by N9mkOik:D
I got a lot of fun with this map part is very interesting , not even know to complain about)
I think it deserves a release
Re: nullptr.sg by Shishigami [Solo 2*]
Posted: Sun Jan 21, 2018 4:48 pm
by Swift
maps with sgun are boring, nothing new, uncreative.
Re: nullptr.sg by Shishigami [Solo 2*]
Posted: Sun Jan 21, 2018 5:06 pm
by N9mkOik:D
They are always boring, but why not?
Re: nullptr.sg by Shishigami [Solo 2*]
Posted: Mon Jan 22, 2018 10:50 am
by Soapy Sandwich
Not a fan of shotgun at the best of times but this map looks pretty cool.
Seems to constantly be throwing different interesting ways to use shotgun.

Re: nullptr.sg by Shishigami [Solo 2*]
Posted: Mon Jan 22, 2018 11:06 am
by Shishigami
Added hookables to cp 6 for better flow
Re: nullptr.sg by Shishigami [Solo 2*]
Posted: Fri Feb 02, 2018 7:03 pm
by Freezestyler
Tested with <BµmM>.
Pretty good map, rather 3* than 2*.
Fix the following Screenshots and it should be pretty much ready to Release.

- Those SG's were pretty annoying.
- screenshot_2018-02-02_18-48-05.png (721.4 KiB) Viewed 7075 times
The attachment screenshot_2018-02-02_18-48-05.png is no longer available
Re: nullptr.sg by Shishigami [Solo 2*]
Posted: Sat Feb 03, 2018 11:44 am
by Shishigami
Freezestyler wrote: Fri Feb 02, 2018 7:03 pm
Fix the following Screenshots and it should be pretty much ready to Release.
Try again
Re: nullptr.sg by Shishigami [Solo 2*]
Posted: Mon Feb 26, 2018 9:07 pm
by jao
I made some changes, hope you're fine with them:
- Made tele marking a bit lighter and changed some tele styles
- Moved CTO-teles on the ground
- Made CP marking 1 tile larger
- Reduced file size a bit
- Removed unused envelopes

- Going up here is harder than the rest. If you make it easier, it could be a 2* map.
- screenshot_2018-02-26_20-57-32.png (344.4 KiB) Viewed 6911 times

- You can go directly up without swinging
- screenshot_2018-02-26_20-57-25.png (333.01 KiB) Viewed 6911 times
The map should be nice to speed-run so you might want to add some time-CPs
Do you want people to skip the normal way at the start or why is there an unmarked startline? You should either mark or remove it
Re: nullptr.sg by Shishigami [Solo 2*]
Posted: Mon Feb 26, 2018 11:14 pm
by Shishigami
Removed the second startline and added time CPs
I don't really want to change the screens, unless you can think of a way to make first screen easier without changing it fundamentally?