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Overlay by Konsti [Moderate 1*]

Posted: Mon Jan 29, 2018 5:05 am
by Konsti
Hello my friends, Im very glad to present you my short and easy moderate map which should be good for speedrunners
I'm pretty sure that there are no bugs left and no errors in the design :lol:

Re: Overlay by Konsti [Moderate 1*]

Posted: Mon Jan 29, 2018 7:09 am
by DanilBest
There is a bugs, what did gores of enities or not.
Mini suggetionsShow
screenshot_2018-01-29_08-55-27.png
screenshot_2018-01-29_08-55-27.png (150.75 KiB) Viewed 6793 times
screenshot_2018-01-29_08-57-01.png
screenshot_2018-01-29_08-57-01.png (128.42 KiB) Viewed 6793 times
But also get a unused enities.
Just a not added to tele, It so bad unused.
Unused suggetionsShow
unused.png
unused.png (454.77 KiB) Viewed 6793 times
- DanilBest

Re: Overlay by Konsti [Moderate 1*]

Posted: Mon Jan 29, 2018 9:40 am
by Ravie
I find it really amusing that you managed to get entity bugs in an 'entities' map :lol:

Re: Overlay by Konsti [Moderate 1*]

Posted: Mon Jan 29, 2018 12:06 pm
by Konsti
XD lmao i was tired from hell

Re: Overlay by Konsti [Moderate 1*]

Posted: Mon Jan 29, 2018 12:17 pm
by DanilBest
Need the fix

Re: Overlay by Konsti [Moderate 1*]

Posted: Mon Jan 29, 2018 12:22 pm
by Konsti
Thanks for the test DanilBest, i fixed the things
I couldnt see the invisible teles with my client btw, so thank you

Re: Overlay by Konsti [Moderate 1*]

Posted: Mon Jan 29, 2018 6:00 pm
by Ravie
I tested the map with dummy and it is definitely not moderate 1*, I'd say it's easily 2*.
The map is quite unbalanced and some parts can be confusing for a lower end moderate player.
The structure doesn't know whether it wants to imitate a grass or unhookable map, so it's just an ugly mess.
I don't even have to mention the design is bad.
My remarksShow
screen1.png
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screen2.png
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screen3.png
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All in all I don't think the map is releasable.

Re: Overlay by Konsti [Moderate 1*]

Posted: Mon Jan 29, 2018 6:47 pm
by Konsti
Thanks for testing, i changed the "annoying ddmax part" and added a background made by worstwish
also i used an other font to mark teles in the design, thanks to im corneum.
I added some explains and entities off signs and made some parts easier to pass.
i would like to keep the simple entitie design to make people understand how a map works

Re: Overlay by Konsti [Moderate 1*]

Posted: Mon Jan 29, 2018 6:50 pm
by Konsti
Ravie wrote: Mon Jan 29, 2018 6:00 pm I tested the map with dummy and it is definitely not moderate 1*, I'd say it's easily 2*.
The map is quite unbalanced and some parts can be confusing for a lower end moderate player.
The structure doesn't know whether it wants to imitate a grass or unhookable map, so it's just an ugly mess.
I don't even have to mention the design is bad.
My remarksShow
screen1.pngscreen2.pngscreen3.png
All in all I don't think the map is releasable.
Updated map

Re: Overlay by Konsti [Moderate 1*]

Posted: Mon Jan 29, 2018 7:12 pm
by jao
Low effort map. All parts are known, only one part feels new. That it's possible to speedrun it is sadly not enough.

Declined, let's encourage mappers to put some more effort into their maps.