Need teleport gun tiles graphics

Request (community-made) skins, mapres, artworks and logos.
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Need teleport gun tiles graphics

Post by hi_leute_gll »

font.png is simple copy&paste in GIMP.^^
front.png
front.png (330.65 KiB) Viewed 8332 times
Do we really need 3 "blocker"?
I would suggest to add that light grayish background to the blocker-tile, so that it is consistent with unhook, stopper, and so on.
.hi._.leute._.gll. | iMTGmember
User avatar
mokuz
Posts: 755
Joined: Sat Apr 30, 2016 5:34 pm
Location: Finland
Player profile: https://ddnet.tw/players/Mokuz/
Mapper profile: https://ddnet.tw/mappers/Mokuz/
Clan: Legendary

Re: Need teleport gun tiles graphics

Post by mokuz »

Yea, there should be tile which on you can't teleport at all... all 3 in 1

and about the design... just remove gray bg from everythin else, would look better imo
SpoilerShow
Nothing to see here uwu
mods banned my previous sig :( this is censorship freedom of speech is dead xoxox
User avatar
Ravie
MAPS Team
Posts: 380
Joined: Sat Feb 04, 2017 5:04 am
Player profile: https://ddnet.tw/players/Ravie/
Mapper profile: https://ddnet.tw/mappers/Ravie/
Clan: TOP

Re: Need teleport gun tiles graphics

Post by Ravie »

The gray/white background is to show the shape of the tile precisely.
Image
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Need teleport gun tiles graphics

Post by hi_leute_gll »

push
.hi._.leute._.gll. | iMTGmember
User avatar
Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
Location: Catalonia
Player profile: http://ddnet.tw/players/Ryozuki/
Mapper profile: http://ddnet.tw/mappers/Ryozuki/
Clan: Unique
Website: https://edgarluque.com
Discord: Ryozuki#2188

Re: Need teleport gun tiles graphics

Post by Ryozuki »

hi_leute_gll wrote: Sat Feb 17, 2018 10:18 pmpush
What means this?

(I'm already working on it, if thats what u mean: https://github.com/Ryozuki/ddnet/commit ... leport_gun)
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Need teleport gun tiles graphics

Post by hi_leute_gll »

I just wanted to keep the attention on this thread, since there are still a few details to do to finish the graphics.
.hi._.leute._.gll. | iMTGmember
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Need teleport gun tiles graphics

Post by hi_leute_gll »

I added this greyish background:
entities.png
entities.png (340.11 KiB) Viewed 8137 times
front.png
front.png (331.29 KiB) Viewed 8137 times
ddnet.png
ddnet.png (342.68 KiB) Viewed 8145 times
.hi._.leute._.gll. | iMTGmember
User avatar
Ryozuki
Posts: 1748
Joined: Tue Feb 24, 2015 7:28 am
Location: Catalonia
Player profile: http://ddnet.tw/players/Ryozuki/
Mapper profile: http://ddnet.tw/mappers/Ryozuki/
Clan: Unique
Website: https://edgarluque.com
Discord: Ryozuki#2188

Re: Need teleport gun tiles graphics

Post by Ryozuki »

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest