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Myxomycetes by waffles19012 [Insane]
Posted: Wed Feb 21, 2018 9:55 am
by Waffle19012
2 players map

Re: Myxomycetes by waffles19012 [Insane]
Posted: Wed Feb 21, 2018 1:09 pm
by DanilBest
Nice desgin

Re: Myxomycetes by waffles19012 [Insane]
Posted: Wed Feb 21, 2018 2:02 pm
by SPSomeone
insane 10*
Re: Myxomycetes by waffles19012 [Insane]
Posted: Wed Feb 21, 2018 4:32 pm
by meew'
damn i really like your map, thats what a part of the community wants since quite some time
add more contrast to the freeze its barely visible with sun shining on to your monitor :>
Re: Myxomycetes by waffles19012 [Insane]
Posted: Wed Feb 21, 2018 8:25 pm
by haisito!
I love the design, tested with mapper a bit as well. Post teepack too!
Re: Myxomycetes by waffles19012 [Insane]
Posted: Thu Feb 22, 2018 6:02 am
by DanilBest
SPSomeone wrote: Wed Feb 21, 2018 2:02 pminsane 10*
Insane 10*, what this Extreme 5*
Re: Myxomycetes by waffles19012 [Insane]
Posted: Thu Feb 22, 2018 8:17 am
by Waffle19012
thx i adjusted tiles and moved layers to high detail that should be in
Re: Myxomycetes by waffles19012 [Insane]
Posted: Sun Feb 25, 2018 9:17 am
by Waffle19012
tested with Oblique

Re: Myxomycetes by waffles19012 [Insane]
Posted: Wed Feb 28, 2018 10:23 am
by Waffle19012
thanks to Oblique and jao
Re: Myxomycetes by waffles19012 [Insane]
Posted: Wed Mar 07, 2018 12:56 pm
by jao
- The shifted generic unhookables and the unhook-chains are too inaccurate. In a lot places they also look like design details rather than gametiles.
- The hookthrough marking may be a bit confusing due to having different colors when freeze or tele is below it, maybe a higher alpha value helps here.
- I don't like the way you used CPs - you shouldn't need to exactly step on the markings to collect them, it just leads to stupid fails/back falling. Instead they should automaticly be given to you as you progress (exceptions for special parts).
- There needs to be more space between un-solo and startline.
- You should consider applying 2-player-team-force.