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Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Posted: Tue Apr 10, 2018 12:28 pm
by jao
Im 'corneum's maps were suspended from testing for 1 month, that's why this map was pushed back. Nevertheless, I'm aware of mappers being unhappy about the current testing system. I will try to find a fair solution that benefits everyone.

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Posted: Tue Apr 10, 2018 1:32 pm
by Im 'corneum
kind of weird that ninjed had to wait a month too

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Posted: Thu May 03, 2018 4:52 pm
by meew'
hello, cool map i had fun in my playtrough
i didnt look for bugs but pointed im corneum 2 things out he promised me to fix

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Posted: Fri May 04, 2018 10:35 am
by Ninjed
fixed 11 cp
Nincorn.map
(793.98 KiB) Downloaded 160 times

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Posted: Wed May 09, 2018 2:24 pm
by jao
Approved the map.
TestShow
1. Red: TO-teles next to edges should be moved as it's annoying to get ported and run of the platform. (On the whole map)<br />Yellow: These teles should be removed so that you can swing the dummy more far under the platform.
1. Red: TO-teles next to edges should be moved as it's annoying to get ported and run of the platform. (On the whole map)
Yellow: These teles should be removed so that you can swing the dummy more far under the platform.
screenshot_2018-05-09_13-34-59.png (178.25 KiB) Viewed 9094 times

2. You should add walljump here to make the hammer more convenient.
2. You should add walljump here to make the hammer more convenient.
screenshot_2018-05-09_13-35-18.png (250.38 KiB) Viewed 9094 times

3. This swing doesn't flow/play well.
3. This swing doesn't flow/play well.
screenshot_2018-05-09_13-37-08.png (223.32 KiB) Viewed 9094 times

4. This plays somewhat choppy. Also, using hookblockers to force the edge is a bit lame. If you manage to implement hookblockers well, you should also mark it properly.
4. This plays somewhat choppy. Also, using hookblockers to force the edge is a bit lame. If you manage to implement hookblockers well, you should also mark it properly.
screenshot_2018-05-09_13-40-49.png (257.05 KiB) Viewed 9094 times

5. Red: There should be an individual CP with TO-tele here so that you don't have to run all the way rigth after failing.<br />Yellow: There should be a way to recover the dummy if he lies here.
5. Red: There should be an individual CP with TO-tele here so that you don't have to run all the way rigth after failing.
Yellow: There should be a way to recover the dummy if he lies here.
screenshot_2018-05-09_13-43-03.png (178.77 KiB) Viewed 9094 times

6. You can fall into here and get CP 11.
6. You can fall into here and get CP 11.
screenshot_2018-05-09_13-43-06.png (117.11 KiB) Viewed 9094 times

7. Hook-tele can be skipped. Just go on the right platform and then left.
7. Hook-tele can be skipped. Just go on the right platform and then left.
screenshot_2018-05-09_13-43-21.png (202.37 KiB) Viewed 9094 times

8. Red: The door doesn't necessarily align with the hole, thus it's possible to fail on the edge.<br />Yellow: Is this supposed to be a hook through the edge?
8. Red: The door doesn't necessarily align with the hole, thus it's possible to fail on the edge.
Yellow: Is this supposed to be a hook through the edge?
screenshot_2018-05-09_13-45-02.png (183.6 KiB) Viewed 9094 times

9. If you fall into here while your dummy is on CTO-18, you're dead.
9. If you fall into here while your dummy is on CTO-18, you're dead.
screenshot_2018-05-09_13-49-55.png (257.09 KiB) Viewed 9094 times

10. There should be a warning on the last part, people won't expect a part to be faily.
11. CP 5 - CP 8 is too easy compared to the rest. Also, CP 9 is really lame.

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Posted: Fri May 18, 2018 9:17 am
by Ninjed
I hope now it's better.
About last part, i think in such hard map they first will look what to do and how to do before, so no real reason to warn them, also didn't got about cp 18, it's very hard to fail like this, it's will very dumb boi who do dat :D or explain me how to prevent dat
Nincorn.map
(796.27 KiB) Downloaded 188 times

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Posted: Mon May 21, 2018 5:09 am
by triki
SpoilerShow
1 move to tp < cuz need 3 hammer then u can start part.
2 put here unfrezze
3 move tp < like on skrin
4 add tele for back up
5 ipmrove for more strong drag
6 add unfrezze
7 move tele > . Some ppl can fall into frezze(ye it is hard but possible.)
10 add setting for server (off drag)
11 move to tele < < < no waste time for ppl(i tihnk this part borken cuz people will be confused) i remapped this part(look files).
12 ez skip. need more up hole. or down ground
13 unbalanced part .do not make the bulging door. But i think it is still ez part.
14 skip way.doing 5 times out of 10 (im noob , pro do it 9/10)
thats all ty for map.
nincorn10.PNG
nincorn10.PNG (924.05 KiB) Viewed 8939 times
nincorn9.PNG
nincorn9.PNG (528.74 KiB) Viewed 8939 times
nincorn8.PNG
nincorn8.PNG (1.09 MiB) Viewed 8939 times
nincorn7.PNG
nincorn7.PNG (903.19 KiB) Viewed 8939 times
nincorn2.PNG
nincorn2.PNG (843.97 KiB) Viewed 8939 times
nincorn1.PNG
nincorn1.PNG (1.11 MiB) Viewed 8939 times
[mod=jao]Put everything in a spoiler since it's quite a lot images[/mod]

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Posted: Fri May 25, 2018 3:00 pm
by jao
TestShow
1: Move the TO-tele one to the left
1: Move the TO-tele one to the left
screenshot_2018-05-25_14-42-08.png (275.01 KiB) Viewed 8882 times
2: Extend this further so there is absolutely no chance to skip startline
2: Extend this further so there is absolutely no chance to skip startline
screenshot_2018-05-25_14-42-11.png (146.38 KiB) Viewed 8882 times
3: Part looks unfaily but this spot can easily lead to fail if you accidentally go against the block above
3: Part looks unfaily but this spot can easily lead to fail if you accidentally go against the block above
screenshot_2018-05-25_14-42-35.png (273.96 KiB) Viewed 8882 times
4: Entity bugs
4: Entity bugs
screenshot_2018-05-25_14-43-05.png (1.13 MiB) Viewed 8882 times
5: Bouncing off the dummy can fail you on the edge. Maybe add a speeder where the dummy lays to move it a bit left.
5: Bouncing off the dummy can fail you on the edge. Maybe add a speeder where the dummy lays to move it a bit left.
screenshot_2018-05-25_14-43-27.png (295.4 KiB) Viewed 8882 times
6: Entity bug
6: Entity bug
screenshot_2018-05-25_14-48-21.png (1.03 MiB) Viewed 8882 times
7: I still think you should improve the start of CP-10 part as it doesn't play well and might be annoying
8: Please add unfreeze on TO-teles itself. Even if there are 2 possible TO-teles, it might happen that you get ported to the same one as your dummy.
9: No part in the map is faily in the same way the last part is, so no one will expect it to be faily. Hence add the warning please.

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Posted: Fri May 25, 2018 5:01 pm
by Ninjed
Thanks, fixed everything.
Nincorn.map
(835.12 KiB) Downloaded 176 times

Re: Nincorn by Ninjed and Im 'corneum [Dummy]

Posted: Fri May 25, 2018 5:35 pm
by Ninjed
Fixed switch, thanks to shawn
Nincorn.map
(835.12 KiB) Downloaded 176 times