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Rotate tiles to default value

Posted: Sat Mar 03, 2018 10:10 am
by BannZay
Time to time I wanna mirror/rotate part (of course without tiles rotation) yet there is no way to done it fast.
I guess, best way to done it is having feature allowing you to rotate back to default rotation all the selected tiles.

I`d like to hear your opinion

Re: Rotate tiles to default value

Posted: Sat Mar 03, 2018 10:35 am
by Im 'corneum
Very good idea. Might as well safe space.

Re: Rotate tiles to default value

Posted: Sat Mar 03, 2018 3:31 pm
by mokuz
More like "rotate selection" and "rotate selected" . Meaning you can rotate tiles in your selection, and rotate what you've selected

Re: Rotate tiles to default value

Posted: Sat Mar 03, 2018 4:13 pm
by Ravie
You can use R and T to rotate counterclockwise and clockwise, and N and M to mirror horizontally and vertically. Once you get accustomed to these keys you can rotate tiles to any position really fast. :)

Re: Rotate tiles to default value

Posted: Sat Mar 03, 2018 5:07 pm
by Im 'corneum
Ravie wrote: Sat Mar 03, 2018 4:13 pm You can use R and T to rotate counterclockwise and clockwise, and N and M to mirror horizontally and vertically. Once you get accustomed to these keys you can rotate tiles to any position really fast. :)
he is talking about when you want to mirror a whole part and also the hook/unhook gets mirrored, so that it looks shitty in entities.

Re: Rotate tiles to default value

Posted: Sat Mar 03, 2018 6:16 pm
by mokuz
Im 'corneum wrote: Sat Mar 03, 2018 5:07 pm
Ravie wrote: Sat Mar 03, 2018 4:13 pm You can use R and T to rotate counterclockwise and clockwise, and N and M to mirror horizontally and vertically. Once you get accustomed to these keys you can rotate tiles to any position really fast. :)
he is talking about when you want to mirror a whole part and also the hook/unhook gets mirrored, so that it looks shitty in entities.
How about "Gametiles thats rotation doesn't matter(aka collision, hookable, (deep)(un)freeze, and such), are saved as default rotation"

Re: Rotate tiles to default value

Posted: Sat Mar 03, 2018 6:20 pm
by Im 'corneum
mokuz wrote: Sat Mar 03, 2018 6:16 pm
Im 'corneum wrote: Sat Mar 03, 2018 5:07 pm
Ravie wrote: Sat Mar 03, 2018 4:13 pm You can use R and T to rotate counterclockwise and clockwise, and N and M to mirror horizontally and vertically. Once you get accustomed to these keys you can rotate tiles to any position really fast. :)
he is talking about when you want to mirror a whole part and also the hook/unhook gets mirrored, so that it looks shitty in entities.
How about "Gametiles thats rotation doesn't matter(aka collision, hookable, (deep)(un)freeze, and such), are saved as default rotation"
thats exactly what i got from the very first post

Re: Rotate tiles to default value

Posted: Sat Mar 03, 2018 6:26 pm
by Ravie
I guess the rotation of most game tiles doesn't matter at all, it only looks slightly weird in entities.