My first map
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My first map
Hey i just want to upload my first map can someone explain me how ?
- Attachments
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- Dood_56b8e0eb.map
- (647.14 KiB) Downloaded 104 times
Last edited by BlueMeww on Fri Apr 13, 2018 10:29 pm, edited 2 times in total.
- Swift
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Re: My first map
grab the file into the window (full editor & preview) or press "Attachments" and "add files"
ᕙ(ಠ_ಠ)7
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Re: My first map
ok i do that :b
- Cellegen
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Re: My first map
So i suppose to say: Welcome to a world with infinie creation, fun and sharing place...
MAPPING! (or smth inspiring lol)
First of all there are "Mapping Rules" you should follow for posting a "Releaseable Map".
First thing to know is: If you start mapping, you might first make "Good - Creative / Uniqe Parts". Your first map has a Low rate DDMax style which we really don't wanna see in the future releases for sure >.>" (Suggestion: Try to make your next map more creative, maybe harder and quite fun than your actual first map.)
Second thing to know is: A good design. In future releases impossible to release a map with bad design. We must know that there is a good rate of design which is actually good for our eyes and our FPS. So make a good design, but not overdesign it.
Third thing to know is: If you ever wondered that why your map is so "Short"? Ye, this is a little issue too, but it depends on how you mapped your map. Maybe you could make it like Min: "400 x 300" to make it enough long to enjoy.
Fourth thing to know is: Always find bugs. No matter what, bugs (like cheatways and weird bugs which it changes gameplay) should not appear. That's what you must concentrate when you finalize your map.
I guess its enough
I don't say it's a bad map, but i saw what you did here.
-Much love: Cellegen :3
also idk why i wrote this long
MAPPING! (or smth inspiring lol)
First of all there are "Mapping Rules" you should follow for posting a "Releaseable Map".
First thing to know is: If you start mapping, you might first make "Good - Creative / Uniqe Parts". Your first map has a Low rate DDMax style which we really don't wanna see in the future releases for sure >.>" (Suggestion: Try to make your next map more creative, maybe harder and quite fun than your actual first map.)
Second thing to know is: A good design. In future releases impossible to release a map with bad design. We must know that there is a good rate of design which is actually good for our eyes and our FPS. So make a good design, but not overdesign it.
Third thing to know is: If you ever wondered that why your map is so "Short"? Ye, this is a little issue too, but it depends on how you mapped your map. Maybe you could make it like Min: "400 x 300" to make it enough long to enjoy.
Fourth thing to know is: Always find bugs. No matter what, bugs (like cheatways and weird bugs which it changes gameplay) should not appear. That's what you must concentrate when you finalize your map.
I guess its enough
I don't say it's a bad map, but i saw what you did here.
-Much love: Cellegen :3
also idk why i wrote this long
RestInHell. - Team Leader
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Re: My first map
ty for the hint Cellegen
Re: My first map
Sorry this map isn't worth to release. Too low quality generally and parts are too basic. I'd suggest you look at already released good maps and figure out what makes them up. It should be easy to tell differences to your map
Also, read our Tutorial Section and the Mapper and Section Rules.
[declined]Dood; BlueMeww[/declined]
Also, read our Tutorial Section and the Mapper and Section Rules.
[declined]Dood; BlueMeww[/declined]
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