Blossom by Qí [Brutal]

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jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Blossom by Qí [Brutal]

Post by jao »

We are testing it on Discord atm, feel free to join.
SpoilerShow
"I like the design idea, please remove all kill tiles, they are very unnecessary. Maybe make the map longer than it is now? It felt pretty short."


- Broke

"some parts are rly faily and the end gores is out of place imo
the ending gores is harder than rest of map and lame imo
overall a good naufrage like map with a stolen part tho.."


-snail
jao
Posts: 1274
Joined: Wed Jul 06, 2016 1:18 pm

Re: Blossom by Qí [Brutal]

Post by jao »

Results: 26/48 | Balance: 6/10 • Flow: 7/10 • Creativity: 4/10 • Playability: 5/10 • Fun: 3/5 • Design: 1/3 — 5 Votes
Not enough playability (6 required)

If you want to try fixing it, I would delete all/most kill tiles; they seem pretty random and unnecessary to me.

[declined]Blossom; Qí[/declined]
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