The Line by MaDLeX [Brutal]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 23
- Joined: Fri May 01, 2015 7:03 pm
- Player profile: http://ddnet.tw/players/MaDLeX/
- Mapper profile: http://ddnet.tw/mappers/MaDLeX/
The Line by MaDLeX [Brutal]
Hi there!
Here is a kinda old map of mine that pro players might like. This is a completly horizontal map, meaning you're only going from left to right. I hope you enjoy it!
MaDLeX
Here is a kinda old map of mine that pro players might like. This is a completly horizontal map, meaning you're only going from left to right. I hope you enjoy it!
MaDLeX
- Attachments
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- The Line.map
- (286.47 KiB) Downloaded 574 times
To annoy born you.
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Konsti/
- Mapper profile: https://ddnet.tw/mappers/Konsti/
- Clan: flawLess
- Website: http://ddnet.tw/players/Konsti
Re: The Line by MaDLeX [Brutal]
interesting map with creative parts
at the start a bit tiny what maybe will be annoying on a full server but it is okey
for the rating i would say 2* oldschool
i found some bugs
Delete switch activate1 and replace switch deactivate 1 with a timeswitch (maybe 10 seconds) To avoid dumb fails u should add stoppers to left instead of hard blocks. Also place deepfreeze on the switch You can just unfreeze ur partner in the air and he goes to the switch (with rocket), deactivate the door, go trhough and u skipped next part easily ?XD unused tile You still have rocket what makes for example this part easier
In team 0 or bigger groups/teams in general you can skip solotile by edge and keep endless for the rest of the map
at the start a bit tiny what maybe will be annoying on a full server but it is okey
for the rating i would say 2* oldschool
i found some bugs
Delete switch activate1 and replace switch deactivate 1 with a timeswitch (maybe 10 seconds) To avoid dumb fails u should add stoppers to left instead of hard blocks. Also place deepfreeze on the switch You can just unfreeze ur partner in the air and he goes to the switch (with rocket), deactivate the door, go trhough and u skipped next part easily ?XD unused tile You still have rocket what makes for example this part easier
In team 0 or bigger groups/teams in general you can skip solotile by edge and keep endless for the rest of the map
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- Posts: 23
- Joined: Fri May 01, 2015 7:03 pm
- Player profile: http://ddnet.tw/players/MaDLeX/
- Mapper profile: http://ddnet.tw/mappers/MaDLeX/
Re: The Line by MaDLeX [Brutal]
Hello Konsti, thanks for your feedback man. I corrected every single bug you found out; I hope the map is okay now.
Note that you are not able to get rocket anymore since it's not needed for any part.
Note that you are not able to get rocket anymore since it's not needed for any part.
- Attachments
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- The Line.map
- (286.67 KiB) Downloaded 576 times
To annoy born you.
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/Konsti/
- Mapper profile: https://ddnet.tw/mappers/Konsti/
- Clan: flawLess
- Website: http://ddnet.tw/players/Konsti
Re: The Line by MaDLeX [Brutal]
Your fixes bugged the map at some parts
Spawn in mid map Its not needed here to do this because you can solo open the door again to get ur stucked partner back but anyways is the stopper missing if u do it like this
You cant pass the part if the tee is in solo part because you cant hook him to the endless tile
Not forced but maybe delete the telespam here
Spawn in mid map Its not needed here to do this because you can solo open the door again to get ur stucked partner back but anyways is the stopper missing if u do it like this
You cant pass the part if the tee is in solo part because you cant hook him to the endless tile
Not forced but maybe delete the telespam here
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- Posts: 23
- Joined: Fri May 01, 2015 7:03 pm
- Player profile: http://ddnet.tw/players/MaDLeX/
- Mapper profile: http://ddnet.tw/mappers/MaDLeX/
Re: The Line by MaDLeX [Brutal]
Waow! I indeed made some very bad fixes here; thankfully you look after every bit changed ;D
So now every problem should be fixed in a satisfying way - at least I hope so
So now every problem should be fixed in a satisfying way - at least I hope so
- Attachments
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- The Line.map
- (286.71 KiB) Downloaded 579 times
To annoy born you.
Re: The Line by MaDLeX [Brutal]
SpoilerShow
"i dont like to wait 16 seconds for getting the door opened" - Syltoox
"can stupidly fail here" - Amu
"u can skip all the part with a single throw" - Amu
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- Posts: 23
- Joined: Fri May 01, 2015 7:03 pm
- Player profile: http://ddnet.tw/players/MaDLeX/
- Mapper profile: http://ddnet.tw/mappers/MaDLeX/
Re: The Line by MaDLeX [Brutal]
Hello jao,
Thanks for the feedback. Here is a new version of the map but:
Firstly, I don't know how Amu failed Kayumi around tele 8. They might have been using that enhanced hammerhit when it's actually not necessary at all... but okay. we could not reproduce that with my partner though, so I hope my fix there is okay.
Secondly, could you be more precise concerning that «balls making gametile markings occasionally invisible»? Like giving examples? Since the balloons are behind everything I barely see how gametiles could suddenly become invisible...
Cheers
MaDLeX
Thanks for the feedback. Here is a new version of the map but:
Firstly, I don't know how Amu failed Kayumi around tele 8. They might have been using that enhanced hammerhit when it's actually not necessary at all... but okay. we could not reproduce that with my partner though, so I hope my fix there is okay.
Secondly, could you be more precise concerning that «balls making gametile markings occasionally invisible»? Like giving examples? Since the balloons are behind everything I barely see how gametiles could suddenly become invisible...
Cheers
MaDLeX
- Attachments
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- The Line.map
- (286.74 KiB) Downloaded 581 times
To annoy born you.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.tw/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: The Line by MaDLeX [Brutal]
I made fast run with super and found only minor graphical bugs, you can fix them
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