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TheVoiD
Posted: Mon Nov 17, 2014 6:22 pm
by Index
The map was already released on ddmax, so there should be no bugs (:
Overall it's a relatively long novice map with standard drag parts, nothing special. Maybe we don't need it on ddnet, idk just take a look :p
Re: TheVoiD
Posted: Mon Nov 17, 2014 6:33 pm
by hi_leute_gll
Index wrote:
[...] relatively long novice map [...] standard drag parts, nothing special.[...]

Re: TheVoiD
Posted: Mon Nov 17, 2014 7:29 pm
by Lady Saavik
I hope this is the new version I fixed for DDmaX?
I liked this map.
Re: TheVoiD
Posted: Mon Nov 17, 2014 7:44 pm
by hi_leute_gll
It's a cool, funny dummy drag map.
I think it's Moderate about 1-2 Stars.
Only extremly annoying part is the hookfly part. It's just boring, but it's horrible for people playing with dummy.
At some parts red tele would be better to prevent weird situations.
Re: TheVoiD
Posted: Tue Nov 18, 2014 6:14 pm
by Index
It's the version you fixed back then, dont worry :3 at least I'm 90% sure that it is.. ._.
I changed the hookfly part and made some tele red.
Re: TheVoiD
Posted: Sat Nov 29, 2014 6:18 pm
by hi_leute_gll
I removed a few hooktrough-tiles to prevent people hooking through blocks they shouldn't do.
Maybe you could add something to the solo/endless-on/off marks. (A hook-sign or tee-sign).
So people could better see, what is going on there.
Don't know how you would design this, so i didn't do it.
Except this, the map is ready for release, i think. Moderate 2 Star?
Actual version on testserver.
Re: TheVoiD
Posted: Sat Nov 29, 2014 8:01 pm
by Welf
some blue teleporters could be changed into red ones, but it is not really important
Had a look at hookthrough ^^
Re: TheVoiD
Posted: Sat Nov 29, 2014 8:14 pm
by kamillentee
The behaviour of hookthroughs always causes such bugs. IMO it should stay as before because we can't change the entity but if we change the map the gameplay suffers. I think hookthroughs where they shouldn't are minor bugs and not a real cheat.
Another and better solution the prevent this 'bugs' are extra hookthrough entities with directions.
Re: TheVoiD
Posted: Sat Nov 29, 2014 8:45 pm
by Welf
Yes i know, that there are always bugs, BUT sometimes you have argument to add or not add hooktrough, to make it as less buggy as possible, sometimes you can really say how it fits perfectly

i as a tester try to make the gameplay as good as possible, sometimes there are cheats, sometimes mapper should decide which bug he prefers ^^
Re: TheVoiD
Posted: Sun Nov 30, 2014 2:02 pm
by Index
I just checked my old version, all the screenies you posted (except 1st and 5th) were fixed there. So yea, hi_leute_gll removed all the hookthroughs xDD
But it's np, he already added them again and sent me the new version :3 I added some additional entites signs, so the map should finally be ready.
Mod 2*