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LazeAround2

Posted: Tue Dec 09, 2014 2:16 pm
by Suppe
Hey,
here is my latest ddracemap for 3 players, which is called LazeAround2.
It was thought as a novice map at the beginning but it ended definitly as a moderate map ;D
And well, it's 528*361

Re: LazeAround2

Posted: Wed Dec 10, 2014 1:00 pm
by Kayumi
the map looks ab bit weird. :o
and i have found a few bugs,

see the parts looks quite reasonable and funny.

i think Moderate (3)

Re: LazeAround2

Posted: Wed Dec 10, 2014 3:48 pm
by Suppe
Ok thanks I fixed it, I tend to map quite sloppily :)
Could you please explain more detailed why the map looks strange? Is it the use of colours?

Re: LazeAround2

Posted: Wed Dec 10, 2014 4:06 pm
by Kayumi
Np, the colors are okay. :)

i mean rather that here.

the last screen i forgot to upload. :D

Re: LazeAround2

Posted: Wed Dec 10, 2014 4:35 pm
by Suppe
fixed.

Re: LazeAround2

Posted: Wed Dec 10, 2014 6:46 pm
by Lady Saavik
"this z.B"

Re: LazeAround2

Posted: Wed Dec 10, 2014 7:02 pm
by kamillentee
Lady Saavik wrote:"this z.B"
Hehe

Re: LazeAround2

Posted: Sat Dec 13, 2014 7:28 pm
by hi_leute_gll
This map has some really cool parts, but it is bugged.

First of all. The background isn't in the centre:
screen01.png
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Very very much graphic issues and the design itself is strange. I made a few screens just as examples. There are much more.
screen02.png
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screen03.png
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screen04.png
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Now the gameplay bugs:
screen05.png
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I think it's possible to stuck there.
screen06.png
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Not marked freeze.
screen07.png
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Spam in chat. There are more places with same issue!
screen08.png
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Use red tele there, pls.
screen09.png
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Finish-tiles on tele?
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Let's talk now about some parts:
screen10.png
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Hammer could be to annoying. Maybe add speedup there?
screen11.png
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Sensless construction?
screen12.png
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Annoying part.
screen13.png
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Same here.
screen14.png
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Can be cheated. Part in the middle is sensless then.
screen15.png
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Why is there a grenade?
screen16.png
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Maybe the last one is to much?


EDIT:

Colour of telefreeze is bad visible and to similar to unfreeze, i think.
And we couldn't test the parts with tune zones, cause u didn't upload the .cfg-file.

Re: LazeAround2

Posted: Sat Dec 13, 2014 8:51 pm
by Suppe
Thanks for testing that fastly!
Ok i fixed everything but the first "annoying part" because I like this one and it hardly can be annyoing because it's short and quite easy; and the "it's possible to stuck here" part because I tried it many times and it simply wasn't possible for me to stuck there.
Furthermore I didn't touch the special tiles, because you can as good as ever avoid chat spam as there is no need to go through this tiles more than one time even if you failed
I didnt fix all of the "graphic bugs" for the simple reason I dont think that you can call this a bug. I want them to be like that.
Finally I want to add that I still don't get what's so weird about the design. It's nothing special just colored desert_main and generic unhookable....
Suppe

Re: LazeAround2

Posted: Tue Dec 23, 2014 1:58 pm
by deen
I'd like to release the map, needs a final look if everything has been fixed and it's fine now.