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[RELEASE ON SUNDAY] Dawn To Dusk

Posted: Mon Dec 15, 2014 6:46 pm
by mikey12
:?:

Re: Dawn To Dusk

Posted: Tue Dec 23, 2014 1:57 pm
by deen
No one has taken a look yet?

Re: Dawn To Dusk

Posted: Tue Dec 23, 2014 11:06 pm
by hi_leute_gll
Use Aspect Ratio on clouds and make them HD.

Grahic issues with ddnet-walls:
Unbenannt.png
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Re: Dawn To Dusk

Posted: Wed Dec 24, 2014 12:24 pm
by Alvin Risk
I found a lot of bugs , and please, make clouds in HD and add movements for it or animation, change colors cause not perfect balance...
And what i screens:
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Re: Dawn To Dusk

Posted: Wed Dec 24, 2014 12:31 pm
by hi_leute_gll
Screen 13. How can you stuck there?

Re: Dawn To Dusk

Posted: Wed Dec 24, 2014 12:34 pm
by Alvin Risk
hi_leute_gll wrote:Screen 13. How can you stuck there?
like this:

Re: Dawn To Dusk

Posted: Wed Dec 24, 2014 12:36 pm
by hi_leute_gll
That was a server issue as far as i remember?

Re: Dawn To Dusk

Posted: Wed Dec 24, 2014 12:39 pm
by Alvin Risk
Idk :D Maybe, but need to be carefully

Re: Dawn To Dusk

Posted: Wed Dec 24, 2014 12:40 pm
by deen
hi_leute_gll wrote:That was a server issue as far as i remember?
Yes, should be fixed.

Re: Dawn To Dusk

Posted: Wed Dec 24, 2014 12:44 pm
by tobu.
Tested with <BµmM>.
Map has a nice gameplay everything is possible and it makes fun to play.

Bugs: