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koule 11 short solo

Posted: Sat Dec 27, 2014 8:04 am
by Broken
we need some novice solos

Re: koule 11 short solo

Posted: Mon Dec 29, 2014 4:13 am
by Welf
good design, but freeze is hard to see (too dark)
i think it is a cool nostalgic map, but there are different opinions, so please testers, tell me if this should be released or not

Re: koule 11 short solo

Posted: Mon Dec 29, 2014 4:21 am
by Maple
This map brings back memories, but sadly i dont think it offers enough content. A few jump and hooks doesn't consist in a map, it's only a part. Since a classic can't be changed, I don't think this should be released. Sorry!

Re: koule 11 short solo

Posted: Mon Dec 29, 2014 6:58 am
by Broken
But how many solo maps are for noobs ?

We have literally 50 second pro solo maps, why not something for new players.

This map was very fun for me as a noob. deen this is a major problem i think, there should be real noob testers to say whether a map is fun/good for noobs

Re: koule 11 short solo

Posted: Mon Dec 29, 2014 8:31 am
by Zgokee
I don't feel its a major problem. Just an issue that irks you. Noob solo maps are basicslly Race maps in my opinion. Can't add anything more or its too hard for them. Shouldn't baby them. As long there is semi-low level maps, they will get better with time. (Even ctf5 is hard for noob players)

Re: koule 11 short solo

Posted: Mon Dec 29, 2014 9:23 am
by Alvin Risk
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Re: koule 11 short solo

Posted: Mon Dec 29, 2014 9:58 am
by deen
Hm, for me the map wasn't easy to finish, but I guess I'm just a solo noob. Also, the colors are pretty dark, had to play with entities to tell freeze apart. The map was pretty fun though. We don't really have many easy Solo maps, so I'm for releasing this map (if it's actually 1 star solo).

Solo server statistics:
1 star maps: 19
2 star maps: 37
3 star maps: 35
4 star maps: 17
5 star maps: 4

Re: koule 11 short solo

Posted: Mon Dec 29, 2014 10:58 am
by Index
Why are all these koule maps with a jungle design now? As far as I remember the koule maps were build with simple generic_unhookable without changed colors etc. It didn't look pretty but you clearly saw the freeze and all the other relevant things. Don't get me wrong, I don't want to say that I dislike this 'new' design but I just wonder why someone changed it. We could have just add a nice sun or some stars to the original map to make it prettier?
However, I really like it gameplay-wise and if the small graphical issues are solved it should be released as solo 1* :3

Re: koule 11 short solo

Posted: Mon Dec 29, 2014 10:59 am
by Broken
index why don't you make that and submit then instead of complaining here. then people can complain about your submission too. i retiled the koules because i had a community that enjoyed them, so sue me. I had permission from the original mapper and he thought I did a nice job.

Re: koule 11 short solo

Posted: Mon Dec 29, 2014 11:02 am
by Broken
Zgokee wrote:I don't feel its a major problem. Just an issue that irks you. Noob solo maps are basicslly Race maps in my opinion. Can't add anything more or its too hard for them. Shouldn't baby them. As long there is semi-low level maps, they will get better with time. (Even ctf5 is hard for noob players)
You really think pros are a good judge of what's fun for a noob? It makes no sense.