Page 1 of 2

[Solo]MojoJump

Posted: Sat Dec 27, 2014 3:44 pm
by Vasten100
Hey DDnetwork

Today I'll share my latest map with you!
Have Fun and I hope you like it :)

Lg Vasten100

Re: [Solo]MojoJump

Posted: Sat Dec 27, 2014 4:15 pm
by Alvin Risk
Map is cool and hard, 3-4 stars..
I don't like only one:
screenshot_2014-12-27_21-12-45.png
screenshot_2014-12-27_21-12-45.png (1.32 MiB) Viewed 3206 times
Cause my tee don't touch this tile, but have teleported.

Re: [Solo]MojoJump

Posted: Sat Dec 27, 2014 4:20 pm
by Vasten100
Ok Fixed some Telebugs

Re: [Solo]MojoJump

Posted: Sun Dec 28, 2014 1:58 am
by Soreu
i have one question about this pic - why whole space is marked with walljump?

Re: [Solo]MojoJump

Posted: Sun Dec 28, 2014 10:59 am
by Index
It's a walljump map and you can place the entities like that if you want. DoNe did it like that in Art of Movement. It's easier to prevent some unexpected fails, although it might not be the best solution.

Re: [Solo]MojoJump

Posted: Sun Dec 28, 2014 11:37 am
by Vasten100
I removed some useless Walljump tiles and compare the two versions. Both are the same, both have ~200 fps... so it doesn't care.
Here the Map with less Walljumptiles:

Re: [Solo]MojoJump

Posted: Sun Dec 28, 2014 12:37 pm
by Ama
Vasten maybe it does not care but players playing with entities care :D

Re: [Solo]MojoJump

Posted: Sun Dec 28, 2014 1:17 pm
by Soreu
Ama wrote:Vasten maybe it does not care but players playing with entities care :D
+1

Re: [Solo]MojoJump

Posted: Sun Dec 28, 2014 2:07 pm
by Vasten100
Ama wrote:Vasten maybe it does not care but players playing with entities care :D
Thats true :D

Re: [Solo]MojoJump

Posted: Mon Dec 29, 2014 2:49 pm
by Im 'corneum
Awsome map please release