Page 1 of 1

[ARCHIVE] [SOLO]JetAlvin(Jetpack Map)

Posted: Sun Dec 28, 2014 4:55 pm
by Alvin Risk
JetAlvin.map
blubb
(79.5 KiB) Downloaded 115 times

Re: [SOLO]JetAlvin(Jetpack Map)

Posted: Sun Dec 28, 2014 7:49 pm
by maggi323
Please don't just put teleporters diagonal, you can bug through them and cheat the whole map...please remap

Re: [SOLO]JetAlvin(Jetpack Map)

Posted: Mon Dec 29, 2014 5:34 pm
by Maple
Personally, I love jetpack maps and I always want more, so I'll be on your side on this one. The gameplay is challenging, requires precision, just what I like in jetpack maps. Now there are a few things to fix before this can be released. Like maggi said, there should be teles in corners because it is theorically possible to pass through if you have pixel perfect precision. Second thing, I think the teles should be red, because it is quite annoying to respawn a million times because you can't control your speed. Take the second part for example, if you fail you flyoff a million times into tele before losing all your speed. Last but not least, I think your diagonals should be teles , because it is very confusing graphically what teleports you and what doesn't just like the screenshot shows.
screenshot_2014-12-29_11-31-31.png
screenshot_2014-12-29_11-31-31.png (224.48 KiB) Viewed 2962 times
After all those are fixed, I think it will be a great map! ;)

Re: [SOLO]JetAlvin(Jetpack Map)

Posted: Tue Dec 30, 2014 11:38 pm
by Lady Saavik
Please fix the backgrounddddd, use aspect ratio orso, it's too expanded.
Make the layer "Tiles" in #1 group smaller.
OH NO YOU USED MY IDEA FOR PART
You know, you can remove the Front layer. At start put Jetpack just around the spawns (with Game layer), at the other part you can put entities on tele with Game layer.
Is it necessary to make start and finish line in 2 colors? I mean you used 2 new layers only for that, while you have 4 other layers with ddnet-tiles, every in other color. Can you make something with them and remove 1 or both layers? You can try to mark the start/finish/both even with 2 different layers to mix the colors ^^
Also would be nice to put a jetpack sign at beginning so it's clear for people.
Thanks for putting me into a small cage after finish lol. Just make a platform there, new CP and let them fly free around.
And yes it's always haaaaard to say where the teleports are.
And it was not fun for me because it's very tight map, I imagine it would be much better with Super Jump (it wont make every part easier, because it can cause fails too, you can lose your speed). But that was my idea to make a solo map with both features, I even started :( So it's no for me, because it's too annoying and tight right now. Ofc can be improved.
Not sure if you can make the jetpack on-off part with tune zones (jetpack strenght 0?) to prevent spam.
And about CP 6 and 7 - pleasemake them in the way too so you don't have to land on the platform (or mark where the checkpoints are)

Omg didn't want to write that much.

Re: [SOLO]JetAlvin(Jetpack Map)

Posted: Tue Dec 30, 2014 11:41 pm
by hi_leute_gll
Lady Saavik wrote: Is it necessary to make start and finish line in 2 colors? I mean you used 2 new layers only for that, while you have 4 other layers with ddnet-tiles, every in other color. Can you make something with them and remove 1 or both layers? You can try to mark the start/finish/both even with 2 different layers to mix the colors ^^
So he should let the map look otherwise cause a few kb?

Re: [SOLO]JetAlvin(Jetpack Map)

Posted: Tue Dec 30, 2014 11:48 pm
by Lady Saavik
This is not a big change. (Btw 2 other layers are green too, 1 is orange? 1 black ^^)
I only asked, didn't say omg do it.
I just don't want that other mappers (or he in next map) thinks thats ok to mark unfreeze with 3 layers because he forgot he had a layer for that already. Or instead of marking deep with dark tiles that are in unfreeze layer they just make a new layers for few tiles deepfreeze. I mean - use brain ._. I know it's easy to make separate layers for everything and let the automapper do the work, but please...

Re: [SOLO]JetAlvin(Jetpack Map)

Posted: Wed Dec 31, 2014 1:33 am
by Alvin Risk
Gridwyn help me with perevod

Re: [SOLO]JetAlvin(Jetpack Map)

Posted: Wed Dec 31, 2014 10:57 am
by Gridwyn
В часов 16 помогу, сейчас с телефона

Re: [SOLO]JetAlvin(Jetpack Map)

Posted: Wed Dec 31, 2014 2:09 pm
by Gridwyn
Special for Alvin
Вообщем, поправь задний фон, используй aspect ratio.Сделай слой "Tiles" в группе #1 меньше. Ты можешь убрать Front слой, и сделать всё на гейм слое. Далее, ты создал отдельные слои для старта и финиша, леди саавик говорит что у тебя помимо них есть ещё 2 слоя с ddnet-tiles, и говорит чтобы ты использовал их для старта и финиша, а два лишних удалил. Дальше я не уверен, но вроде она говорит чтоб ты поставил джетпак ближе к респауну, так лучше для игроков. Далее что-то типо чтобы ты на финише поставил платформу, на нём чек поинт, чтобы можно было спокойно полетать ^^. И ещё сказала что сложно определить где есть телепорт, а где нету. (Кстати, от себя добавлю, что мне синий цвет фона не очень нравится, играть не очень приятно, но естественно исправлять не обязательно). Далее говорит, что карта компактная, мало места что ли, было бы легче если бы ты вместе с джетпаком добавил супер джампы, но это на твоё усмотрение.
Про чек поинт 6-7 я не понял, но она сказала чтобы ты их отметил как-то, или поставил по-лучше.

Re: [WAITING] [SOLO]JetAlvin(Jetpack Map)

Posted: Sun Jan 11, 2015 7:25 am
by Alvin Risk
Please archive.