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[RELEASABLE] [2Tees] PurpleViolence

Posted: Fri Jan 02, 2015 2:57 pm
by Vasten100
Hey DDNet!
I have finaly finished my 2Player Map! I hope you like the Map :)

I dont know how to define the Teamsize... can someone help me?

Re: [2Tees] PurpleViolence

Posted: Sat Jan 03, 2015 5:17 pm
by Vasten100
I found some Graficalbugs and removed them
Added an Logo... and thats it!

Re: [2Tees] PurpleViolence

Posted: Tue Jan 06, 2015 8:39 pm
by Vasten100
I run again trough my map and Fixed some stuff added hookentities, removed some and so

Then i remove some freeze, because if your deep guy is in the next Check point and you failed... then you stuck. Now you can come to the next CP with grenade.
screenshot_2015-01-06_20-25-04.png
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I removed also the speedup Tiles and place there Teleporter, cause the part is realy easy and with the speedups just useless...
screenshot_2015-01-06_20-24-54.png
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I added some "stoper" to make this part playable.
screenshot_2015-01-06_20-24-59.png
screenshot_2015-01-06_20-24-59.png (562.3 KiB) Viewed 4434 times
Hope you like the Fixes

Re: [2Tees] PurpleViolence

Posted: Wed Jan 07, 2015 5:52 pm
by Vasten100
Thx to Alvin Risk for the Tutorial :) here the config:

Re: [UNTESTED] [2Tees] PurpleViolence

Posted: Sat Jan 10, 2015 1:31 pm
by Vasten100
Little Bugfixes and rebalancing in the last Part.
(fix) added missed jetpacktiles, unfreezes
removed some Unhooktiles and freezes
screenshot_2015-01-10_13-26-45.png
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I hope you like it!

Re: [UNTESTED] [2Tees] PurpleViolence

Posted: Sat Jan 10, 2015 3:04 pm
by hi_leute_gll
It's a bit weird if mapper fixes there own maps many times after sending us. That looks like they didn't think their version is releasable.
And it's bad for tester, cause if i test it and send you bugs, just to hear that you already fixed them it is time wasting for me.


Nevertheless i took a look on it with Soreu.

There are to halfs: The first one is really awesome. The second one is really annoying.

Especially the start is awesome. You have to think what to do, try some things out. but it's still on a fair difficulty.
After the start parts are still okay, but could get a bit more space.
I enjoyed this really, cause it is a very unique style and makes fun.

Then the snd half begins:
Annoying higher Mod to Brutal parts mixed with nearly unvisible signs and possibilitys to cheat with ninja.
It's unbalanced and not much left wich fits to the first half.

So an really cool map wich needs much brain (about Moderate difficulty) turns into a less-brain-needed higher Mod to Brutal map.
Soreu and i didn't have much fun at the end and cutted the last parts with super, cause we were a bit annoyed. Ofc for better players the last parts aren't a real problem.
We don't know why the great and funny parts turned into these end. I see 2 maps in one map here. Both doesn't really fit together, in our opinion.

EDIT:
In your .cfg-file is a mistake.
Instead of "sv_teams" it should be called "sv_team".

Re: [UNTESTED] [2Tees] PurpleViolence

Posted: Sat Jan 10, 2015 3:20 pm
by Vasten100
Thx for your repost!

I thought too that some parts are too hard ( after you get the grenade the dummy drag) i thougt about change this part, what i did but the next part is also to hard for me :/ (Dummy grenady Fly or so... (i thought i change this to a hf part without deepfreeze.)

Then after you get the Laser, i think the next 2 Parts are playable :D. The last part was realy hard and buggy, I tried to make the ninja part easyer (remove freeze)

Can we evetually go thogether trough the map and go over the Part which should be changed?
thx for your and Soreu's time :)

Re: [UNTESTED] [2Tees] PurpleViolence

Posted: Sun Jan 11, 2015 6:22 pm
by Vasten100
Ok here my rebalanced map!
I removed the unplayable part and created this one:
screenshot_2015-01-11_18-16-58.png
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Instead of an deepfreeze part i made a new version of getting the riffle
screenshot_2015-01-11_18-17-13.png
screenshot_2015-01-11_18-17-13.png (500.12 KiB) Viewed 4298 times
and i removed the "Guide" room, cause it was realy useless. And removed the Font layer, using instead some quads as signs.

I hope you like the improvements.

Re: [UNTESTED] [2Tees] PurpleViolence

Posted: Sun Jan 11, 2015 6:57 pm
by Soreu
I would suggest you to change colors of stoppers, and other marks that use same color - they are nearly invisible (or i'm just getting blind)
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Bez nazwy-2.png
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Re: [UNTESTED] [2Tees] PurpleViolence

Posted: Sun Jan 11, 2015 8:03 pm
by Vasten100
Soreu wrote:I would suggest you to change colors of stoppers, and other marks that use same color - they are nearly invisible (or i'm just getting blind)
Done!
Thx for your Suggestion!
screenshot_2015-01-11_20-01-44.png
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