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New maps by Åmol

Posted: Thu May 22, 2014 6:23 pm
by Åmol
Greetings ~ This is like a Showroom for maps.
I've fixed all the bugs in this map I've found so far.
If there's any known bugs please let me know.
Image
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Map name: complic
Details
This map is a kind of hard map but short. Easy to get killed.
type: I would put this map on Brutal or oldschool.

Map:
complic.map
complic v1
(276.49 KiB) Downloaded 206 times
so next map...
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Map name: Extreamcore 1 & 2
No bugs so far i can see.
Details
type: Oldschool
This is a series of map I'm making

Map1:
Extreamcore 1.map
Extreamcore 1
(36.2 KiB) Downloaded 257 times
Map2:
Extreamcore 2.map
Extreamcore 2
(35.68 KiB) Downloaded 312 times
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Map name: HookThrough 1 & 2
No bugs so far i can see.
Details
type: Moderate or Novice?
This is also a series of map I'm making.
The idea of this is to make the maps 100% hookthrough.

Map1:
HookThrough 1.map
HookThrough 1
(141.85 KiB) Downloaded 206 times
Map2:
HookThrough 2.map
HookThrough 2
(81.9 KiB) Downloaded 319 times
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Map name: Senani 1 & 2
Details
type: I would say this is a Novice map.

Map1:
Senani.map
Senani v1
(339.82 KiB) Downloaded 211 times
Map2:
Senani 2.map
Senani v2
(366.17 KiB) Downloaded 258 times
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Map name: Trapett
Details
type: Moderate
I think this map is fun.

Map:
Trapett.map
Trapett
(316.75 KiB) Downloaded 200 times
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Map name: Spacetic
Details
type: Oldschool

Map:
spacetic.map
Spacetic
(279.44 KiB) Downloaded 264 times
Feel free to download the maps and test them yourself, criticism is welcome.

Re: New maps by Åmol

Posted: Thu May 22, 2014 6:39 pm
by Lady Saavik
Wow, sounds and looks rly good. I want to see them!

Re: New maps by Åmol

Posted: Thu May 22, 2014 6:45 pm
by Åmol
If a map is too short i can expand it.

Re: New maps by Åmol

Posted: Fri May 23, 2014 1:01 pm
by Varys
Hookthrough1:
nice map but there are some bugs in it:
--you have to change the teleport in the last part because you can fall back 6 parts if you fail
-you can cheat if a person had finish the race
-in the third part and in the lastparts the arrors are missing (design)
-in the thirs part : the spped-ups are missing to save the person who fails

all in all a nice map i would say mod 1*
varys

Re: New maps by Åmol

Posted: Fri May 23, 2014 2:03 pm
by Metal For Life
COMPLIC

short hardcore faily map, playable skin, brt 2

Re: New maps by Åmol

Posted: Fri May 23, 2014 2:23 pm
by Index
Hey,
quickly checked Senani w/ dummy. Overall a nice novice map (:
Here are some screenis with things I noticed:

Re: New maps by Åmol

Posted: Fri May 23, 2014 3:00 pm
by Åmol
Repaired.

Re: New maps by Åmol

Posted: Fri May 23, 2014 4:20 pm
by Lady Saavik
"since you do it from top to bottom, the part is kinda boring"
no.

about all 'useless' things:
no.... it's ok to have more ways, more things and holes
you didn't use it... and? maybe you want to mark everything with arrows for stupid ppl so they know what to do and where to go? :D
now you have to watch out sometimes and think 1s longer how to do the part
I just don't see problem with it...


Åmol please upload your maps in new posts! Don't edit the first post.

Re: New maps by Åmol

Posted: Fri May 23, 2014 4:28 pm
by Index
That's why I wrote he do not have to change these 'useless' things but decide what to change. Oh, and of course it's good to have those arrows so you know where to go, but they look different to those that mark stoppers and that's maybe not the best thing (maybe I didn't described it the right way under the screenie).
Sry, I'm still learning how to properly test and enhance a map :p

New maps by Åmol

Posted: Fri May 23, 2014 6:11 pm
by imp
Yeah, never a fault to have more ways (except when you can cheat whole map) and also too easy things aren't bad in novice.