Page 1 of 2

[suggestion] Increase friendlist size.

Posted: Sat Jan 24, 2015 12:01 am
by Fifi
I have a suggestion about the friend list - could we made it much bigger or just remove the size limit completely?
I know it's already bigger than vanilla client one, but I just managed to made it full again. :c

Re: [suggestion] Increase friendlist size.

Posted: Sat Jan 24, 2015 12:07 am
by deen
You can have 1024 friends in your list. You have more than 1024 friends in Teeworlds?

Note that clan doesn't matter for friends anymore, so you can just add a player once and they can change their clan and stay your friend. Also note that you can add an entire clan as your friend by leaving the name empty and only writing the clanname in clan.

Re: [suggestion] Increase friendlist size.

Posted: Sat Jan 24, 2015 1:03 am
by Fifi
:o Wow, I didn't knew it's that large already.
I remember most tee friends even without the list, so I use friendlist to don't forget all nice tees, which I played some time with. ;) That's probably how it got so large.
I also play since few years (almost 3) and I don't want to remove old friends, because they are still visiting teeworlds sometimes. ^^
... And as a result I ended up with this problem. Sorry. xD

PS. To recognize tee even if clan is different, its clan field have to be empty? Or does it works even if clan field is set? (that won't solve the problem in my case, but really thanks for explaining it, because I was wondering since I saw this in changelog :) )

Re: [suggestion] Increase friendlist size.

Posted: Sat Jan 24, 2015 1:29 am
by deen
Fifi wrote:PS. To recognize tee even if clan is different, its clan field have to be empty? Or does it works even if clan field is set? (that won't solve the problem in my case, but really thanks for explaining it, because I was wondering since I saw this in changelog :) )
Doesn't need to be empty.

Re: [suggestion] Increase friendlist size.

Posted: Sat Jan 24, 2015 6:35 pm
by Fifi
deen wrote:
Fifi wrote:PS. To recognize tee even if clan is different, its clan field have to be empty? Or does it works even if clan field is set? (that won't solve the problem in my case, but really thanks for explaining it, because I was wondering since I saw this in changelog :) )
Doesn't need to be empty.
Thanks. :)

Hmm, so is there any chance of that being implemented? :c

Re: [suggestion] Increase friendlist size.

Posted: Sat Jan 24, 2015 7:19 pm
by deen
I think 1024 is enough. If you really want to, you can change it yourself and compile: https://github.com/def-/ddnet/blob/DDRa ... ends.h#L28

Re: [suggestion] Increase friendlist size.

Posted: Mon Jan 26, 2015 8:49 pm
by Fifi
Okok. ;)
Thank you, I wasn't sure if I won't damage other places in code when I change it without reading the whole clientside stuff. ^^

Re: [suggestion] Increase friendlist size.

Posted: Mon Jan 26, 2015 8:56 pm
by kamillentee
Just try and error :D
You wouldn't (cant) destroy something important.

Re: [suggestion] Increase friendlist size.

Posted: Tue Jan 27, 2015 10:33 am
by Fifi
^^ I never tried modding the client, I only edited server sources. And because it's a huge C/C++ app, I'm always afraid that everything depends on everything without encapsulation. :D

Re: [suggestion] Increase friendlist size.

Posted: Wed Feb 04, 2015 4:47 pm
by Fifi
Sorry for bumping the thread again, but one thing bothers me - if my DDNet Client got auto-updated, will it wipe out the extra friendlist entries from the config file or will it just ignore them when loading it? The same question applies to a situation when I'll forgot that I haven't build the modified version since the update and add something to the config file, thus forcing the client to save it.