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fly_out_of_darkness
Posted: Mon Jan 26, 2015 10:20 pm
by Im 'corneum
i found that map on a server where only 3 people finished the map (me involved) so i thought its a good ideo to upload it on ddnet as a fly to the legends for noobs, because its way easyer
Re: fly_out_of_darkness
Posted: Tue Jan 27, 2015 1:22 pm
by Forris
Map by Micro!
Yeah I'm for release!
Re: fly_out_of_darkness
Posted: Tue Feb 24, 2015 10:54 pm
by Lady Saavik
Looks good, many long challenging parts with some variety
need fixes because you can find Refill Jumps tiles for example
also, would use red teles (leave blue where it's needed)
Hope it's okay that I will fix those things and release it as Solo 3*
But how exactly should be called this map?
Re: fly_out_of_darkness
Posted: Wed Feb 25, 2015 11:43 am
by Im 'corneum
eehm i would call it Fly out of Darkness (without ___) but we should ask mapper micro aka. painlessT'nP
edit: i think its more 4* map
Re: fly_out_of_darkness
Posted: Wed Feb 25, 2015 12:03 pm
by NealsonTnP
best map 3* or 4* idk for me its ez

Re: fly_out_of_darkness
Posted: Wed Feb 25, 2015 3:01 pm
by Forris
2* fairly to easy
Re: fly_out_of_darkness
Posted: Thu Feb 26, 2015 8:42 pm
by kamillentee
I like the map. Had fun to play it, but there were many corners without teles on it. Thats very annoying. It seems you dont have much place on some parts until you turn on entities (eg part 6).
IMHO more 3* but 2 is ok too.
Re: fly_out_of_darkness
Posted: Thu Feb 26, 2015 8:55 pm
by Lady Saavik
I thought better make all corners no tele?
Re: fly_out_of_darkness
Posted: Thu Feb 26, 2015 9:26 pm
by kamillentee
I thought to not change the gameplay. Same like you. But I'd like to have the corners removed ( maybe very small roundies instead of some corners Idk).
Especially part 6 is bad mapped. And at the end of some stairs its bad too. Because I thought I only can jump on the edge but there was one tile free.
Re: fly_out_of_darkness
Posted: Thu Feb 26, 2015 9:36 pm
by Lady Saavik
I would like to make more checkpoints and some red teles ^^