Blue Sky
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Blue Sky
Fast and Tricky map, for 2 people. Still needs some testing and new entities i don't have 
- Attachments
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- Blue Sky.map
- (1007.9 KiB) Downloaded 192 times
Peace, Love & Happiness /(^_^)\
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Cyberpunk
- Posts: 104
- Joined: Tue Jun 10, 2014 11:28 am
- Player profile: http://ddnet.org/players/Cyberpunk/
- Mapper profile: http://ddnet.tw/mappers/Cyberpunk/
Re: Blue Sky
Sick map. Enjoyed playing it. Pretty fun, a little challenging some places. A lot of parts I haven't seen. A bit short but thats ok.
Here are some pointers
Here are some pointers
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- they are different color but same entities. Make freeze the same tiles, and teles the same tiles.
- screenshot_2014-06-16_10-17-22.png (258.93 KiB) Viewed 2864 times
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- add tele to make harder
- screenshot_2014-06-16_10-16-45.png (296.34 KiB) Viewed 2864 times
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- remove marked block
- screenshot_2014-06-16_10-16-24.png (315.81 KiB) Viewed 2864 times
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- add arrows?
- screenshot_2014-06-16_10-15-57.png (296.94 KiB) Viewed 2864 times
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- change the tile style for deepfreeze maybe? just a suggestion.
- screenshot_2014-06-16_10-14-01.png (322.39 KiB) Viewed 2864 times
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- invis collision
- screenshot_2014-06-16_10-18-52.png (350.32 KiB) Viewed 2864 times
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- invis collision
- screenshot_2014-06-16_09-47-01.png (512.58 KiB) Viewed 2864 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Blue Sky
1. There is a map called Blue Sky
2. I'm really tired of it
SMALLER LAYERS. I just filled it for you with a clover so it's not so empty.
3. Don't embed grass_main and generic_unhookable.
4. You didn't use kolorki, schilder and schoko_allround - remove. Your map will be smaller (not 1MB like now...)
5. Screen "remove marked block" + mark TP4 like teleport, not like freeze (same with TP5).
Sorry but map doesn't look interesting for me.
4. You didn't use kolorki, schilder and schoko_allround - remove. Your map will be smaller (not 1MB like now...)
5. Screen "remove marked block" + mark TP4 like teleport, not like freeze (same with TP5).
Sorry but map doesn't look interesting for me.
Re: Blue Sky
Shot thanks for the reply, Im still new and still practising, and haven't had much time
Shot for the tips
Peace, Love & Happiness /(^_^)\
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Cyberpunk
- Posts: 104
- Joined: Tue Jun 10, 2014 11:28 am
- Player profile: http://ddnet.org/players/Cyberpunk/
- Mapper profile: http://ddnet.tw/mappers/Cyberpunk/
Re: Blue Sky
here are some mapres tiles: https://www.teeworlds.com/forum/search. ... 1802639981
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Cyberpunk
- Posts: 104
- Joined: Tue Jun 10, 2014 11:28 am
- Player profile: http://ddnet.org/players/Cyberpunk/
- Mapper profile: http://ddnet.tw/mappers/Cyberpunk/
Re: Blue Sky
Click search, then type mapres.
Re: Blue Sky
Hey,
I quickly tested the map. The design is simple, but kinda nice. Maybe you should change the hookable-red a little bit so it fits with the other colors. Unfortunately the gameplay is not that good. I don't know but all the parts are nothing special for me and you can cheat two of them. Overall the map is kinda short as well and the mapper seems to be inactive for a while (or lost interest in his maps). So, don't get me wrong the map is playable but I dont think we should release it and just move the thread to archives :( Of course he might have to do a lot in real life, so idk..
Oh, beside the things Cyberpunk and Saavik already mentioned, here are some other screenies:
I quickly tested the map. The design is simple, but kinda nice. Maybe you should change the hookable-red a little bit so it fits with the other colors. Unfortunately the gameplay is not that good. I don't know but all the parts are nothing special for me and you can cheat two of them. Overall the map is kinda short as well and the mapper seems to be inactive for a while (or lost interest in his maps). So, don't get me wrong the map is playable but I dont think we should release it and just move the thread to archives :( Of course he might have to do a lot in real life, so idk..
Oh, beside the things Cyberpunk and Saavik already mentioned, here are some other screenies:
- Attachments
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- undeep and hookthrough is useless cause both tees are unfreezed/undeeped (see 2nd screenie)
- screenshot_2014-07-07_17-42-45.png (199.02 KiB) Viewed 2759 times
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- unhammer isn't marked + rocket and deep is useless because you can easily swing <<
- screenshot_2014-07-07_17-42-19.png (170.27 KiB) Viewed 2759 times
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- you can easily go over the tele via the hookthrough tiles, no need for dummy drag
- screenshot_2014-07-07_17-42-07.png (79.63 KiB) Viewed 2759 times
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- too much solo + logo isn't 'aspect ratio'-ed
- screenshot_2014-07-07_17-41-00.png (336.67 KiB) Viewed 2759 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Blue Sky
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