Purple Sky by TwItCh

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TwItCh
Posts: 43
Joined: Sat Jun 14, 2014 12:49 am
Player profile: http://ddnet.tw/players/TwItCh/

Re: Purple Sky by TwItCh

Post by TwItCh »

i don't know ^^ Forgot about the other one soz :D
Peace, Love & Happiness /(^_^)\
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.tw/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: [NEW] Purple Sky by TwItch

Post by Welf »

Check the whole map with overlay entities please. Maybe you will find some bugs by yourself ;)
hookthrough should me made with undhookables. dont embedd "moon"
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.tw/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Purple Sky by TwItCh

Post by hi_leute_gll »

First of all this map is still not finishable: 2 Parts aren't doable.

Nevertheless Saavik and i took a look on gameplay:
The map seems like a copy of 0 KbeeR Maps. It has copied drag parts wich are extremly unbalanced. Some things are just bad mapped and it's highly bugged. And a faily solo before the finish line isn't very cool.
This map isn't releasable and won't be releasable, so i move it to Archive.

After you made 2 copys now (KBeer and Underworld) you should start to find an own style. Don't make bad copys of other maps. Try to find own, new ideas.
.hi._.leute._.gll. | iMTGmember
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