Solo Map by =YellowStar=
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- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
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- Clan: unique
Re: Solo Map by =YellowStar=
Ähm could someone write something, because i dont wana that this conversation die

So maybe could someone else test this map??
So maybe could someone else test this map??
- Alvin Risk
- Posts: 440
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Re: Solo Map by =YellowStar=
Idk, ama just don't want justificate him phrare about, that map not releaseble .-.
Ya ebu tvou mamashu.
- xPeke
- Posts: 328
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- Clan: unique
Re: Solo Map by =YellowStar=
but ama didnt name a reason right??
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Ama
- Posts: 921
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- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: Solo Map by =YellowStar=
Why do i need to tell you reasons why i think this map is bad
Ask Lady saavik or Welf they will have the same opinion as me
Ask Lady saavik or Welf they will have the same opinion as me
- kamillentee
- Posts: 687
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- Clan: |*KoG*|
Re: Solo Map by =YellowStar=
Just because your a tester. It doesnt feels very convincing if you don't name any reasons but only say its not releasable (in your opinion).
The advantage of naming reasons would be the mapper know what he could change or did wrong. But I guess its up to you if you give reasons.
I would feel left alone if nobody could name me any reasons why i should leave the whole work for nothing.
In the past xPeke did a good and funny (dummy) map which I liked to play. With some help of the testers but he did. So I can't imagine this time its completely bad.
Proof me the opposite!
The advantage of naming reasons would be the mapper know what he could change or did wrong. But I guess its up to you if you give reasons.
I would feel left alone if nobody could name me any reasons why i should leave the whole work for nothing.
In the past xPeke did a good and funny (dummy) map which I liked to play. With some help of the testers but he did. So I can't imagine this time its completely bad.
Proof me the opposite!
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Ama
- Posts: 921
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- Player profile: http://ddnet.org/players/Ama/
- Mapper profile: http://ddnet.tw/mappers/Ama/
Re: Solo Map by =YellowStar=
kamillentee i think people here took more time to fix his map then him mapping it
- Element Finland
- Posts: 116
- Joined: Mon Aug 11, 2014 6:18 pm
- Location: Funland
- Player profile: http://ddnet.org/players/Element-32-Finland/
- Mapper profile: http://ddnet.tw/mappers/Element-32-Finland/
- YouTube: user/theFireworks1
Re: Solo Map by =YellowStar=
Ouchie.. I haven't even seen the map so I can't really jump on the bashing train but 1 thing xPeke, don't stop mapping! You can't always succeed (I have over 1000 maps I hate in my mapping folder, after 1 year). Just keep trying and getting better. Take your time and don't try to rush every map you make here. And even if the map is terrible I'm sure xPeke wouldn't mind some helpful tips for the future.
some body once told me
- hi_leute_gll
- Posts: 2525
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- Clan: iMTG
Re: Solo Map by =YellowStar=
That's the most important thing! Many mapper are trying to map as much maps as possible and the single maps are all bad and have much filler parts. Instead it would be much better if they take their time to make a very good map.Element Finland wrote:Take your time and don't try to rush every map you make here.
.hi._.leute._.gll. | iMTGmember
- Lady Saavik
- Posts: 1763
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Re: Solo Map by =YellowStar=
ok xPeke, I will say it again: please work on your maps a bit longer, wait for ideas
the problem is, you sent us many very short(!) maps that are not good
(btw you don't need solo tiles on our Solo server)
here for example second part it cheatable (after double rocket, part with tele 28) - just jump into tele
then tele 11 is marked like this "bad" tele, while tele 4 looks like a switch
then you had no idea what to do so you just copied whole map (or should I say these 4(!) parts?)
when I use hooktele 20, it just pulls me up for 10 seconds ._.
then 17(!) laser jumps and finish
and the background is a bit eyecancer
hmm about design... I'm not sure if "suddenly green bright grass_main" between all these violet stones is a good idea
but random different violet-pink generic_unhook stones look great
look I don't want that you think we don't like you and we don't want any of your map
your maps look like they are not finished and 2 days later you send a new one
the problem is, you sent us many very short(!) maps that are not good
(btw you don't need solo tiles on our Solo server)
here for example second part it cheatable (after double rocket, part with tele 28) - just jump into tele
then tele 11 is marked like this "bad" tele, while tele 4 looks like a switch
then you had no idea what to do so you just copied whole map (or should I say these 4(!) parts?)
when I use hooktele 20, it just pulls me up for 10 seconds ._.
then 17(!) laser jumps and finish
and the background is a bit eyecancer
hmm about design... I'm not sure if "suddenly green bright grass_main" between all these violet stones is a good idea
but random different violet-pink generic_unhook stones look great
look I don't want that you think we don't like you and we don't want any of your map
your maps look like they are not finished and 2 days later you send a new one
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