Solo Map Desert Mine
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Solo Map Desert Mine
Hi, this is my first Map Desert Mine.
So please dont be mean when its not good but
i would really like it to be released here.
So please dont be mean when its not good but
i would really like it to be released here.
Last edited by Blue on Tue Jun 02, 2015 12:58 pm, edited 1 time in total.
I m Blue da ba dee da ba die
- Ñı©Ø
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Re: Solo Map Desert Mine
Tested it
Very nice map as your first attempt... i though it was bad but when i see it... wow there are not design bugs and the gameplay it's great... It can be a 3*solo, anyway i think you should put some teles in some hard and faily part, because the map is long and peoples will not play it again if they fail at the last part...
Enjoy these screenshots with some bugs ↓
Very nice map as your first attempt... i though it was bad but when i see it... wow there are not design bugs and the gameplay it's great... It can be a 3*solo, anyway i think you should put some teles in some hard and faily part, because the map is long and peoples will not play it again if they fail at the last part...
Enjoy these screenshots with some bugs ↓
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- screenshot_2015-06-02_08-10-32.png (236.34 KiB) Viewed 2845 times
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Ama
- Posts: 921
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Re: Solo Map Desert Mine
Also fix cheat where you can go to tele 3 from the start
For me this map isnt really fun but the gameplay works fine
Its just another type of map that i dont really like it doesnt have the race feeling to it
For me this map isnt really fun but the gameplay works fine
Its just another type of map that i dont really like it doesnt have the race feeling to it
Re: Solo Map Desert Mine
Thank you Ñı©Ø for the quick reply 
First of all, i fixed the small bugs with freeze that you mentioned.
I would like to keep the shortcut at the beginning of the map, its not really easy to do it and you only skip one part.
When you manage to survive that jump to the left you should get the 10 sec earlier finish
In my map:
Dark Freeze = Tele From Field
Unfreeze = Tele To Field / Unfreeze
So i see no problems with the tele fields.
I think Dark Freeze would look bad there.
The "Fun Way" which is more a "Rage Way"
leads to different parts of the map where you
normally can't go and you also cannot escape from there. I placed these purple "NoHook" and "NoCollision" Tiles at
the Begin of the map. When i m not wrong that means that everyone cant hook or interact with someone else and so
the whole map is solo anyway. So you also can't really block other people in this areas. Just maybe block their vision a bit ...
I also added some tele field in the hard parts at the end of the map as you said.
Now there is this special hard part you also mentioned.
I don't really want tele there because of 3 reasons:
First of all it would look bad and there is not really a good place where you could set it.
This part is rather at the beginning of the map so if you fail there it dosnt take long to be there again.
And of course there are many ways to do this part, some of them maybe easier for the player.
That are the reasons i think this should stay a faily part
To Ama:
I dont know which cheat do you mean?
Please make a picture
First of all, i fixed the small bugs with freeze that you mentioned.
I would like to keep the shortcut at the beginning of the map, its not really easy to do it and you only skip one part.
When you manage to survive that jump to the left you should get the 10 sec earlier finish
In my map:
Dark Freeze = Tele From Field
Unfreeze = Tele To Field / Unfreeze
So i see no problems with the tele fields.
I think Dark Freeze would look bad there.
The "Fun Way" which is more a "Rage Way"
normally can't go and you also cannot escape from there. I placed these purple "NoHook" and "NoCollision" Tiles at
the Begin of the map. When i m not wrong that means that everyone cant hook or interact with someone else and so
the whole map is solo anyway. So you also can't really block other people in this areas. Just maybe block their vision a bit ...
I also added some tele field in the hard parts at the end of the map as you said.
Now there is this special hard part you also mentioned.
I don't really want tele there because of 3 reasons:
First of all it would look bad and there is not really a good place where you could set it.
This part is rather at the beginning of the map so if you fail there it dosnt take long to be there again.
And of course there are many ways to do this part, some of them maybe easier for the player.
That are the reasons i think this should stay a faily part
To Ama:
I dont know which cheat do you mean?
Please make a picture
I m Blue da ba dee da ba die
- hi_leute_gll
- Posts: 2525
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- Clan: iMTG
Re: Solo Map Desert Mine
On the servers of DDNet you don't need them, cause the servers are activating sv_solo_server automatically.Blue wrote:I placed these purple "NoHook" and "NoCollision" Tiles at the Begin of the map.
.hi._.leute._.gll. | iMTGmember
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
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Re: Solo Map Desert Mine
The third screen you made, Blue... i think tele tiles are bugged....
Re: Solo Map Desert Mine
I tested it and i can't find any bugs there.Ñı©Ø wrote:The third screen you made, Blue... i think tele tiles are bugged....
I also uploaded the new map with all the changes already.
I m Blue da ba dee da ba die
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Solo Map Desert Mine
Ah sryy... there is not bugs....
Anyway, i think 3*solo
Anyway, i think 3*solo
-
Ama
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Re: Solo Map Desert Mine
Blue wrote: To Ama:
I dont know which cheat do you mean?
Please make a picture
You fixed it by putting blocks there now
-
Welf
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Re: Solo Map Desert Mine
don't edit the first post, if you upload a new version (its hard to see, when the last update was)
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