RedLine [gores] by GameKirya
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Deeper

- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.org/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: RedLine [gores] by GameKirya
good?Welf wrote:then do it
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- IRGNW
- Posts: 398
- Joined: Fri Mar 13, 2015 11:46 am
- Player profile: http://ddnet.org/players/IRGNW/
- Mapper profile: http://ddnet.tw/mappers/IRGNW/
Re: RedLine [gores] by GameKirya
Parts so basiclz, simple hookable and freeze space, its map like to be on qshar, but not here

- maggi323
- Posts: 191
- Joined: Sat Sep 13, 2014 6:57 pm
- Player profile: http://ddnet.org/players/maggi323/
- Mapper profile: http://ddnet.tw/mappers/maggi323/
Re: RedLine [gores] by GameKirya
map really is like gores, burt even gores maps are often better mapped with different parts...this map is just a map where you go through as it was mapped in 2 mins, just take 2x2 tiles grass main, draw with it and let automapper do the rest :/ try it on qshar server, but i dont think ddnet needs more of this at the moment
try another style next time 
maggi323
maggi323
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