Vizur 2 By Seba0006

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Seba0006
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Vizur 2 By Seba0006

Post by Seba0006 »

Vizur 2
:3
Vizur 2.map
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Vizur 2.cfg
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Seba0006
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Re: Vizur 2 By Seba0006

Post by Seba0006 »

Vizur 2.map
(906.82 KiB) Downloaded 230 times
-Endless,Jetpack Bug Fixed
-Unhook tile fixed
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Ñı©Ø
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Re: Vizur 2 By Seba0006

Post by Ñı©Ø »

DONE! Nice map, bugfree, but hookay XD
I think mod2*, releasable after fix

Also you, like last map, you make a lot of different design styles in one map... anyway...
Attachments
screenshot_2015-06-10_10-25-44.png
screenshot_2015-06-10_10-25-44.png (107.45 KiB) Viewed 3253 times
screenshot_2015-06-10_10-25-08.png
screenshot_2015-06-10_10-25-08.png (164.91 KiB) Viewed 3253 times
screenshot_2015-06-10_10-53-46.png
screenshot_2015-06-10_10-53-46.png (99.03 KiB) Viewed 3253 times
screenshot_2015-06-10_10-44-06.png
screenshot_2015-06-10_10-44-06.png (1.05 MiB) Viewed 3253 times
screenshot_2015-06-10_10-41-27.png
screenshot_2015-06-10_10-41-27.png (104.81 KiB) Viewed 3253 times
screenshot_2015-06-10_10-39-10.png
screenshot_2015-06-10_10-39-10.png (231.49 KiB) Viewed 3253 times
screenshot_2015-06-10_10-36-08.png
screenshot_2015-06-10_10-36-08.png (191.25 KiB) Viewed 3253 times
screenshot_2015-06-10_10-30-19.png
screenshot_2015-06-10_10-30-19.png (111.08 KiB) Viewed 3253 times
screenshot_2015-06-10_10-29-32.png
screenshot_2015-06-10_10-29-32.png (53.92 KiB) Viewed 3253 times
screenshot_2015-06-10_10-28-18.png
screenshot_2015-06-10_10-28-18.png (107.07 KiB) Viewed 3253 times
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Seba0006
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Re: Vizur 2 By Seba0006

Post by Seba0006 »

-Map fixed
Thx Ñı©Ø :)
Vizur 2.map
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Seba0006
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Re: Vizur 2 By Seba0006

Post by Seba0006 »

-Tele bug fixed :D
Vizur 2.map
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Ñı©Ø
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Re: Vizur 2 By Seba0006

Post by Ñı©Ø »

Tested... You didn't fix a lot of my bugs... map can be mod1/2*
And this version of map contains other bugs... omg
Attachments
screenshot_2015-06-15_07-53-59.png
screenshot_2015-06-15_07-53-59.png (173.44 KiB) Viewed 3178 times
screenshot_2015-06-15_07-52-03.png
screenshot_2015-06-15_07-52-03.png (103.9 KiB) Viewed 3178 times
screenshot_2015-06-15_07-51-29.png
screenshot_2015-06-15_07-51-29.png (60.86 KiB) Viewed 3178 times
screenshot_2015-06-15_07-48-13.png
screenshot_2015-06-15_07-48-13.png (119.73 KiB) Viewed 3178 times
screenshot_2015-06-15_07-44-13.png
screenshot_2015-06-15_07-44-13.png (101.49 KiB) Viewed 3178 times
screenshot_2015-06-15_07-59-51.png
screenshot_2015-06-15_07-59-51.png (137.14 KiB) Viewed 3178 times
screenshot_2015-06-15_07-57-27.png
screenshot_2015-06-15_07-57-27.png (130.26 KiB) Viewed 3178 times
screenshot_2015-06-15_07-57-02.png
screenshot_2015-06-15_07-57-02.png (122.79 KiB) Viewed 3178 times
screenshot_2015-06-15_07-56-09.png
screenshot_2015-06-15_07-56-09.png (77.53 KiB) Viewed 3178 times
screenshot_2015-06-15_07-55-39.png
screenshot_2015-06-15_07-55-39.png (89.11 KiB) Viewed 3178 times
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Seba0006
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Re: Vizur 2 By Seba0006

Post by Seba0006 »

Oh..... Srry im up a other version 0:
Vizur 2.map
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Seba0006
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Re: Vizur 2 By Seba0006

Post by Seba0006 »

-Solo bug fixed

My map is finished :3
Vizur 2.map
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Welf
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Re: Vizur 2 By Seba0006

Post by Welf »

tested the map, moderate 1*, thx to blagk
(probably missed something and need more tests)

some cool ideas, some basic ideas, all in all ok map

the background is ugly, annoying and bugged, i will probably fix it by myself before release (if you dont want that, tell me)
Attachments
dont always use checkpoint tele: use normal tele and remove stoppers, think about using normal teleporters in whole map (often they are better)
dont always use checkpoint tele: use normal tele and remove stoppers, think about using normal teleporters in whole map (often they are better)
screenshot_2015-06-20_22-11-52.png (338.6 KiB) Viewed 3089 times
remove tele in wall
remove tele in wall
screenshot_2015-06-20_22-09-22.png (216.83 KiB) Viewed 3089 times
add something here (unfreeze or speeders) this part is annoying
add something here (unfreeze or speeders) this part is annoying
screenshot_2015-06-20_22-04-39.png (153.88 KiB) Viewed 3089 times
remove this? (it's annoying to fail here)
remove this? (it's annoying to fail here)
screenshot_2015-06-20_22-01-46.png (228.1 KiB) Viewed 3089 times
remove tele in wall
remove tele in wall
screenshot_2015-06-20_21-59-38.png (324.28 KiB) Viewed 3089 times
add hookthrough tiles
add hookthrough tiles
screenshot_2015-06-20_21-58-28.png (358.76 KiB) Viewed 3089 times
remove these 2 hookthrough tiles (not important)
remove these 2 hookthrough tiles (not important)
screenshot_2015-06-20_21-58-13.png (337.42 KiB) Viewed 3089 times
mark it hookthrough
mark it hookthrough
screenshot_2015-06-20_21-58-01.png (168.14 KiB) Viewed 3089 times
entitie bugs
entitie bugs
screenshot_2015-06-20_21-55-26.png (190.92 KiB) Viewed 3089 times
add hookable block behind this
add hookable block behind this
screenshot_2015-06-20_21-41-30.png (180.68 KiB) Viewed 3089 times
red: remove this (its too tight here)<br />yellow: add unfreeze on tele?
red: remove this (its too tight here)
yellow: add unfreeze on tele?
screenshot_2015-06-20_21-39-47.png (107.9 KiB) Viewed 3089 times
remove this part, we dont want ppl to smash their keyboard
remove this part, we dont want ppl to smash their keyboard
screenshot_2015-06-20_21-20-39.png (109.92 KiB) Viewed 3089 times
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Seba0006
Posts: 361
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Re: Vizur 2 By Seba0006

Post by Seba0006 »

-Bugs fixed
-New cfg

Vizur 2.cfg
(186 Bytes) Downloaded 140 times
Vizur 2.map
(498.82 KiB) Downloaded 118 times
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