GREONOM by snife 2.0

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snife 2.0
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GREONOM by snife 2.0

Post by snife 2.0 »

Hey,

i want to test this Map and fix bugs :)
Last edited by snife 2.0 on Thu Jun 11, 2015 5:18 pm, edited 1 time in total.
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Meliodafu
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Re: GREONOM by snife 2.0

Post by Meliodafu »

Didn't you want it to become a tourney?
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Welf
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Re: GREONOM by snife 2.0

Post by Welf »

i had a look at the map, wont be tournament map, so feel free to send it us for testing
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hi_leute_gll
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Re: GREONOM by snife 2.0

Post by hi_leute_gll »

He already sent it to me, can go to archive here.
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snife 2.0
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Re: GREONOM by snife 2.0

Post by snife 2.0 »

No, this are 8 Parts for the Map, i want to see it. I will change many but i will take a first look, if its ok? There aren't no specials and design only a rough cut xD
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Lady Saavik
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Re: GREONOM by snife 2.0

Post by Lady Saavik »

pls name it only mapname.map next time, just how it should be released

end of part with tele 3 - missing hookthrough
think about unfreeze on TO teles
2 tiles under FROM 4 - missing game tiles (hookable)
deep part with shotgun - you can throw dummy into solo by accident
part with tele 7 - I would make ceiling hookable somhow, so if I fail I can go fast back
or just have fun hanging there with others
part after tele 7 - missing hookthrough in the first corner
FROM9 doesn't work
gores part very tight
make smaller layers

EDIT: ok nevermind it lol
Attachments
embed ddmax image and unembed grass_main and generic_unhook
embed ddmax image and unembed grass_main and generic_unhook
screenshot_2015-06-11_17-16-16.png (293.35 KiB) Viewed 1640 times
Last edited by Lady Saavik on Thu Jun 11, 2015 5:27 pm, edited 2 times in total.
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Re: GREONOM by snife 2.0

Post by Soreu »

hi_leute_gll wrote:He already sent it to me, can go to archive here.
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