[Brutal] All in Clouds
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: [Brutal] All in Clouds
send us the most recent version before...
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: [Brutal] All in Clouds
In another thread with this map i wrote:
Could some pro say his opinion on this? (e.g. milk or Kayumi)
map didn`t seem to be reworked that well, i am not sure if it should be released.Welf wrote:i had a run on this map with eryx
it has some really annoying fail parts and many parts are even annoying,
there are lots of bugs, i don't want to test this, before you send us a new version
some parts are only hard, because they are tight (the gores and hammerfly parts) some ideas are okay but all in all the map isn`t that creative, even if you fix it, i am not sure if it should be released, i am sorry
decide if you want to give this map a try, but it needs major improvements and not only fixes
archive until you send us a new, good version
Could some pro say his opinion on this? (e.g. milk or Kayumi)
Re: [Brutal] All in Clouds
There are some annoying parts for 2 players but easy for 3-4 (for example drag parts and some other) and some parts are just tight (as Welf said). But there are many nice parts, some new ideas. So I'd give the mapper another chance to rework the map.
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.org/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: [Brutal] All in Clouds
I really gotta say, this map has potential. Very creative parts, but what I am about to say makes me sad.
This map is great, nearly perfect, but it lacks one thing : colors. This map, is very, very plain in the way of looks. It makes you think it's a bad map. So ppl don't start playing it, which means, they cant find out if it's creative or not. They are held back; deceived by what it looks like. My suggestion: Change the design. Bg is great, but the unhook/hook/hookthrough is too plain for a map of this vibrancy level. Release it once it looks better.
It also looks a little cramped, so make more space and remove some super faily parts.
And, at the end of this speech, PARTTYYYY!!!!!
This map is great, nearly perfect, but it lacks one thing : colors. This map, is very, very plain in the way of looks. It makes you think it's a bad map. So ppl don't start playing it, which means, they cant find out if it's creative or not. They are held back; deceived by what it looks like. My suggestion: Change the design. Bg is great, but the unhook/hook/hookthrough is too plain for a map of this vibrancy level. Release it once it looks better.
It also looks a little cramped, so make more space and remove some super faily parts.
And, at the end of this speech, PARTTYYYY!!!!!
i exist
so do you
magic
so do you
magic
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: [Brutal] All in Clouds
Mapper going to send new version or his will has ended on thought it's released?
„Vince te ipsum”
:3 | GSP Founder Honorary iMTGmember
Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: [Brutal] All in Clouds
Looks like he send it in to quote. I know the mapper, and he quite teeworlds, also no any bugs founded after his update, so I guess this is final his version
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: [Brutal] All in Clouds
We should wait for the rework.milk wrote:There are some annoying parts for 2 players but easy for 3-4 (for example drag parts and some other) and some parts are just tight (as Welf said). But there are many nice parts, some new ideas. So I'd give the mapper another chance to rework the map.
Maybe an experienced player/mapper should tell him what to change.
If he is inactive and nobody wants to rework it, this should go to archive.
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: [Brutal] All in Clouds
Gonna stick it in archive then, until any further informations / new version.
„Vince te ipsum”
:3 | GSP Founder Honorary iMTGmember
Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heartWho is online
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