Maps by Bixes

Share your ddrace-related map with the community.
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Bixes
Posts: 40
Joined: Fri Jul 11, 2014 7:40 pm
Location: Germany
Player profile: http://ddnet.org/players/Bixes/
Mapper profile: http://ddnet.tw/mappers/Bixes/
Website: http://qz.tw-clan.net

Maps by Bixes

Post by Bixes »

Hey, i made some maps and i'd like to see them at the ddnet servers :)

Moderate
Aequilibrium.map
For Moderate Server
(235.22 KiB) Downloaded 184 times
Moderate
Rapture.map
For Moderate Server
(1.07 MiB) Downloaded 199 times
Solo
Miracle.map
For Solo Server
(417.64 KiB) Downloaded 174 times
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Maps by Bixes

Post by Index »

Hey,
Aequilibrium is a strange name but a nice map (: I just tested it with super and /pause. I think all parts are doable and the design is good as well. Maybe you want to higher the ParaX-value of the temples in the background a little bit and/or add ParaX to the stars as well, but idk it's just my opinion.

About your solo map (Miracle), the first part looked nice, but already the tele1 part is way too hard for me :p Maybe I'll take a closer look at that map later (:
Attachments
too hard for solo one try? (maybe add some << arrows for another try)
too hard for solo one try? (maybe add some << arrows for another try)
screenshot_2014-07-30_13-38-24.png (227.08 KiB) Viewed 3535 times
tele in kill (remove kill tile or remove tele tile + visible sign for it)
tele in kill (remove kill tile or remove tele tile + visible sign for it)
screenshot_2014-07-30_13-38-55.png (42.2 KiB) Viewed 3535 times
Bixes
Posts: 40
Joined: Fri Jul 11, 2014 7:40 pm
Location: Germany
Player profile: http://ddnet.org/players/Bixes/
Mapper profile: http://ddnet.tw/mappers/Bixes/
Website: http://qz.tw-clan.net

Re: Maps by Bixes

Post by Bixes »

I increased the Para - Value of both, the temple and the stars and i followed the instructions of the screenshots (:
Attachments
Aequilibrium.map
(237.05 KiB) Downloaded 214 times
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Maps by Bixes

Post by Lady Saavik »

MIRACLE
Beautiful map. Solo 3*
I fixed the jungle background a bit (yours were expaned too much) and added 2 corners.
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Maps by Bixes

Post by Lady Saavik »

RAPTURE
what a BEAUTIFUL map, I rly loved playing it
few tricky parts but it's nice
you used jetpack (also in big finish room) and hooktele, nice nice
so many things are HD, so many layers and Images and everythiiing!

Maybe don't set airplane and clouds (at start, when you spawn) HD, it looks weird if you don't see it :)
You can make speedups there a little bit stronger, so it's faster. When I kill, I have to wait so long!
Boxes are transparent - it's just strange but nothing bad. Looks weird sometimes.

After fixing screenshots (like mapper wants it) it will be Moderate 3-4* (closer to 4), because:
map is not faily, you just often need few tries
some parts are tricky and a bit tight and not thaaat very easy
doodads and tileset can disturb sometimes
not everyone is so pro at jetpack and hooktele and other features
and because tihid is 4 :P

Sorry about so much text and screenshots. But test took me 2h D:
Attachments
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1
1.png (247.66 KiB) Viewed 3482 times
2
2
2.png (267.3 KiB) Viewed 3482 times
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3
3.png (271.78 KiB) Viewed 3482 times
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4.png (289.79 KiB) Viewed 3482 times
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5.png (274.93 KiB) Viewed 3482 times
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6.png (405.64 KiB) Viewed 3482 times
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7.png (373.71 KiB) Viewed 3482 times
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8.png (363.33 KiB) Viewed 3482 times
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9.png (385.81 KiB) Viewed 3482 times
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10.png (274.43 KiB) Viewed 3482 times
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11
11.png (284.58 KiB) Viewed 3482 times
12
12
12.png (394.05 KiB) Viewed 3482 times
13<br />It's weird when you play without Quads. But I understand it's because of image. With entities it's no problem. Hmm.
13
It's weird when you play without Quads. But I understand it's because of image. With entities it's no problem. Hmm.
13.png (454.82 KiB) Viewed 3482 times
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14
14.png (255.5 KiB) Viewed 3482 times
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15.png (293.29 KiB) Viewed 3482 times
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16.png (369.99 KiB) Viewed 3482 times
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17.png (331.87 KiB) Viewed 3482 times
Bixes
Posts: 40
Joined: Fri Jul 11, 2014 7:40 pm
Location: Germany
Player profile: http://ddnet.org/players/Bixes/
Mapper profile: http://ddnet.tw/mappers/Bixes/
Website: http://qz.tw-clan.net

Re: Maps by Bixes

Post by Bixes »

Screenshots and comments of "Rapture" fixed
Attachments
Rapture.map
(1.07 MiB) Downloaded 150 times
User avatar
deen
TECHNICAL Team
Posts: 3580
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: Maps by Bixes

Post by deen »

Rapture released on Moderate.
User avatar
imp
Posts: 788
Joined: Mon May 05, 2014 5:56 pm
Player profile: http://ddnet.org/players/imp/
Mapper profile: http://ddnet.tw/mappers/imp/

Re: Maps by Bixes

Post by imp »

Just a question, is it possible to set proper hookthrough entities now?
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Maps by Bixes

Post by Lady Saavik »

AEQUILIBBUIK
If you need to initialize switches at start, then do it after the start line. Otherwise teams can skip switch initialization.
Or before the parts.

I would suggest you to make warning signs before faily parts, where you have to /pause and look what's down. I will show you what parts I mean.
I know it's a lot of work but I would make stars more transparent :( maybe not all but they are so bright, so much contrast.
Attachments
6
6
6.png (159.05 KiB) Viewed 3406 times
0.png
0.png (192.27 KiB) Viewed 3411 times
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1
1.png (382.8 KiB) Viewed 3411 times
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2
2.png (142.15 KiB) Viewed 3411 times
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3.png (157.96 KiB) Viewed 3411 times
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4
4.png (461.19 KiB) Viewed 3411 times
5
5
5.png (123.75 KiB) Viewed 3411 times
Bixes
Posts: 40
Joined: Fri Jul 11, 2014 7:40 pm
Location: Germany
Player profile: http://ddnet.org/players/Bixes/
Mapper profile: http://ddnet.tw/mappers/Bixes/
Website: http://qz.tw-clan.net

Re: Maps by Bixes

Post by Bixes »

Hi :)
thx for testing.
All screenshots are fixed and i lowerd the transparency of the stars. If the stars are still too bright, you can switch HD off and everything should be fine.
Attachments
Aequilibrium.map
Fixed Map
(237.25 KiB) Downloaded 160 times
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