Maps by Bixes
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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Bixes
- Posts: 40
- Joined: Fri Jul 11, 2014 7:40 pm
- Location: Germany
- Player profile: http://ddnet.org/players/Bixes/
- Mapper profile: http://ddnet.tw/mappers/Bixes/
- Website: http://qz.tw-clan.net
Maps by Bixes
Hey, i made some maps and i'd like to see them at the ddnet servers 
Moderate Moderate Solo
Moderate Moderate Solo
Re: Maps by Bixes
Hey,
Aequilibrium is a strange name but a nice map (: I just tested it with super and /pause. I think all parts are doable and the design is good as well. Maybe you want to higher the ParaX-value of the temples in the background a little bit and/or add ParaX to the stars as well, but idk it's just my opinion.
About your solo map (Miracle), the first part looked nice, but already the tele1 part is way too hard for me :p Maybe I'll take a closer look at that map later (:
Aequilibrium is a strange name but a nice map (: I just tested it with super and /pause. I think all parts are doable and the design is good as well. Maybe you want to higher the ParaX-value of the temples in the background a little bit and/or add ParaX to the stars as well, but idk it's just my opinion.
About your solo map (Miracle), the first part looked nice, but already the tele1 part is way too hard for me :p Maybe I'll take a closer look at that map later (:
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- too hard for solo one try? (maybe add some << arrows for another try)
- screenshot_2014-07-30_13-38-24.png (227.08 KiB) Viewed 3535 times
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- tele in kill (remove kill tile or remove tele tile + visible sign for it)
- screenshot_2014-07-30_13-38-55.png (42.2 KiB) Viewed 3535 times
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Bixes
- Posts: 40
- Joined: Fri Jul 11, 2014 7:40 pm
- Location: Germany
- Player profile: http://ddnet.org/players/Bixes/
- Mapper profile: http://ddnet.tw/mappers/Bixes/
- Website: http://qz.tw-clan.net
Re: Maps by Bixes
I increased the Para - Value of both, the temple and the stars and i followed the instructions of the screenshots (:
- Attachments
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- Aequilibrium.map
- (237.05 KiB) Downloaded 214 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Maps by Bixes
MIRACLE
Beautiful map. Solo 3*
I fixed the jungle background a bit (yours were expaned too much) and added 2 corners.
Beautiful map. Solo 3*
I fixed the jungle background a bit (yours were expaned too much) and added 2 corners.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Maps by Bixes
RAPTURE
what a BEAUTIFUL map, I rly loved playing it
few tricky parts but it's nice
you used jetpack (also in big finish room) and hooktele, nice nice
so many things are HD, so many layers and Images and everythiiing!
Maybe don't set airplane and clouds (at start, when you spawn) HD, it looks weird if you don't see it
You can make speedups there a little bit stronger, so it's faster. When I kill, I have to wait so long!
Boxes are transparent - it's just strange but nothing bad. Looks weird sometimes.
After fixing screenshots (like mapper wants it) it will be Moderate 3-4* (closer to 4), because:
map is not faily, you just often need few tries
some parts are tricky and a bit tight and not thaaat very easy
doodads and tileset can disturb sometimes
not everyone is so pro at jetpack and hooktele and other features
and because tihid is 4
Sorry about so much text and screenshots. But test took me 2h D:
what a BEAUTIFUL map, I rly loved playing it
few tricky parts but it's nice
you used jetpack (also in big finish room) and hooktele, nice nice
so many things are HD, so many layers and Images and everythiiing!
Maybe don't set airplane and clouds (at start, when you spawn) HD, it looks weird if you don't see it
You can make speedups there a little bit stronger, so it's faster. When I kill, I have to wait so long!
Boxes are transparent - it's just strange but nothing bad. Looks weird sometimes.
After fixing screenshots (like mapper wants it) it will be Moderate 3-4* (closer to 4), because:
map is not faily, you just often need few tries
some parts are tricky and a bit tight and not thaaat very easy
doodads and tileset can disturb sometimes
not everyone is so pro at jetpack and hooktele and other features
and because tihid is 4
Sorry about so much text and screenshots. But test took me 2h D:
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It's weird when you play without Quads. But I understand it's because of image. With entities it's no problem. Hmm. - 13.png (454.82 KiB) Viewed 3482 times
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Bixes
- Posts: 40
- Joined: Fri Jul 11, 2014 7:40 pm
- Location: Germany
- Player profile: http://ddnet.org/players/Bixes/
- Mapper profile: http://ddnet.tw/mappers/Bixes/
- Website: http://qz.tw-clan.net
Re: Maps by Bixes
Screenshots and comments of "Rapture" fixed
- Attachments
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- Rapture.map
- (1.07 MiB) Downloaded 150 times
- deen

- Posts: 3580
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Maps by Bixes
Rapture released on Moderate.
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.org/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Maps by Bixes
Just a question, is it possible to set proper hookthrough entities now?
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Maps by Bixes
AEQUILIBBUIK
I would suggest you to make warning signs before faily parts, where you have to /pause and look what's down. I will show you what parts I mean.
I know it's a lot of work but I would make stars more transparent
maybe not all but they are so bright, so much contrast.
Or before the parts.If you need to initialize switches at start, then do it after the start line. Otherwise teams can skip switch initialization.
I would suggest you to make warning signs before faily parts, where you have to /pause and look what's down. I will show you what parts I mean.
I know it's a lot of work but I would make stars more transparent
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- 5.png (123.75 KiB) Viewed 3411 times
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Bixes
- Posts: 40
- Joined: Fri Jul 11, 2014 7:40 pm
- Location: Germany
- Player profile: http://ddnet.org/players/Bixes/
- Mapper profile: http://ddnet.tw/mappers/Bixes/
- Website: http://qz.tw-clan.net
Re: Maps by Bixes
Hi 
thx for testing.
All screenshots are fixed and i lowerd the transparency of the stars. If the stars are still too bright, you can switch HD off and everything should be fine.
thx for testing.
All screenshots are fixed and i lowerd the transparency of the stars. If the stars are still too bright, you can switch HD off and everything should be fine.
- Attachments
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- Aequilibrium.map
- Fixed Map
- (237.25 KiB) Downloaded 160 times
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