Tuna Maps

Share your ddrace-related map with the community.
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Gridwyn
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Mapper profile: http://ddnet.tw/mappers/Gridwyn/

Re: Tuna Maps

Post by Gridwyn »

I love this maps :D
Index
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Re: Tuna Maps

Post by Index »

So I just took a final look at the other Lonely Swim maps. In my opinion there are four maps left that are kinda good. Unfortunately two of them (1 and 4) don't really fit into the series, because the graphics and the gameplay are completely different. We should not take them. So, there are only two left (3, 9.1) I think they are not as good as the released ones but also not that bad. I completely agree with Gridwyn, this map series is awesome and many people play it, so we should consider releasing these two as well.
Long story short: If you are ok with it and there are not too many maps from that series released then go ahead, Lonely Swim 3 and Lonely Swim 9.1 are on testservers (: I think the rest of Tuna's solo maps should not be released (they are good though).
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deen
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Re: Tuna Maps

Post by deen »

Thanks Index, 3 and 9.1 released.
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deen
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Re: Tuna Maps

Post by deen »

Island Rush released on Novice
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Chill [TD]
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Re: Tuna Maps

Post by Chill [TD] »

TakeUrLuggage fabulous map!
Only 1 thing:
Attachments
maybe should use red teleport here
maybe should use red teleport here
screenshot_2014-07-13_15-35-30.png (223.2 KiB) Viewed 3167 times
Image Image
Chill and miniChill is near...
Index
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Re: Tuna Maps

Post by Index »

Ye, I agree with Chill. TakeUrLuggage is a nice map, it's like an easier version of DeepDrag :p Nevertheless I think some parts are relatively faily and hard in comparison to the other parts and it could be annoying to fail there. Furthermore I have no clue how to get the rocket and the laser, but Chill obviously did it so it's alright (: Maybe you can nevertheless make some parts easier, so it's a mid-moderate version of deep dragging :D
Oh, one more thing. In my opinion it would be better to handle it like in DeepDrag, so you should remove that one mini-part where the second player have to do something and you should add a switch at the end that requires to kill the partner who did nothing to get to the finish line. I don't know if that is the right decision, but I feel like it would be better.
Attachments
remove that part? (see my explaination)
remove that part? (see my explaination)
screenshot_2014-07-14_11-00-48.png (60.68 KiB) Viewed 3170 times
add one more ^^-stopper?
add one more ^^-stopper?
screenshot_2014-07-14_10-55-02.png (139.41 KiB) Viewed 3170 times
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deen
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Re: Tuna Maps

Post by deen »

No feedback from the mapper, moving to Archive for now.
Index
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Re: Tuna Maps

Post by Index »

It's sad to see this thread in the archives now :( Unfortuantely Tuna is inactive again but at least TakeUrLuggage is a really nice map that could be released with the few changes Chill and I mentioned. I mean I would love to do these slight changes and we could relrease the map as an 'easier version of DeepDrag' :p But I don't really know if it's right that I change another map without permission of the author ._. So I don't know, maybe we find another solution. Does anyone have contact to mapper?
Oh this is really the only map that we should release. The others are really good as well, but:
Trashed & Trashed 2: Hmm, the maps are really tight, realatively hard and very long. Nevertheless they seems to be good.
The Uns: A long and hard map as well with many small hammerfly parts.
Midnight Orange: Good map but way too long.
Grace: I like that one but probably too long and tight as well.
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deen
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Re: Tuna Maps

Post by deen »

Index: You can fix TakeUrLuggage if you want.
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Lady Saavik
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Re: Tuna Maps

Post by Lady Saavik »

"too long" :o
I liked some maps too... Maybe I will take a look and fix it.
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