Planet Mercury
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Novo
- Posts: 158
- Joined: Tue Mar 31, 2015 7:41 am
- Location: germany
- Player profile: http://ddnet.org/players/Novo-32-c-58-/
- Clan: mB.
Re: Planet Mercury
I think u rate how u think how hard it is but the most novice players are between 10-15?BannZay wrote:@Novo, huh? How it even can be factor for rate maps? Just leave this work for testers. Its offtopic.
Its harder for them .. idk i want to say smth with it but maybe my english is just to bad to explain it .
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.org/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Planet Mercury
Okay lets not spam this topic anymore. i will fix map so it becomes novice 2. end of story.
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.org/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Planet Mercury
Some parts made easier.
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Planet Mercury
I say last thing, then we return to test. Even if you make all easier... the map is so long so it's still a 3*, because i never saw a long 1* without explanation of things.Aoe wrote:Some parts made easier.
I don't know why you really want a 2*nov... maybe for do some perfect points... but when we give you some screens as hint (like i did) if you really want it 2*... you must listen to us... so when i'm back on testing i will make screens that you will fix pls.
You're an amazing mapper and your graphic is impossible to me. You are so much skilled then me but pls let us do our work without be like this... remember that you can do the best map in the world but if we don't approve it you don't release it... You can say no to our suggestions, but then we should say no to yours too.
I will test the map and see if it's 2* now.
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Planet Mercury
SpoilerShow
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.org/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Planet Mercury
Fixed
Screens:
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- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Planet Mercury
@Welf, fixed already but i still wanna share my opposite opinion
1. pretty interesting part for novice, if mapper remove wall jumps. Also I Suggest to remove both wall jumps from map
2. Its safety part, imo no need changes
4. fully agree.
5.But i like this as novice part
6. need only 1 time rehook - no need changes for sure
7. novices can do this after some try`s - no need changes too
Edit: but if mapper want exactly 2 stars, - yea its good fixes for this.
1. pretty interesting part for novice, if mapper remove wall jumps. Also I Suggest to remove both wall jumps from map
2. Its safety part, imo no need changes
4. fully agree.
5.But i like this as novice part
6. need only 1 time rehook - no need changes for sure
7. novices can do this after some try`s - no need changes too
Edit: but if mapper want exactly 2 stars, - yea its good fixes for this.
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Planet Mercury
Nice Aoe... you reach 3* now... if you want to go even deeper i will do some screens about 2*... or you can leave it like this
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Planet Mercury
Mapper want it as easy as possible from what I see, so maybe stop fighting about its current difficulty - where you can't really find compromise - and just show everything that could be easier? (as Welf actually did)
„Vince te ipsum”
:3 | GSP Founder Honorary iMTGmember
Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Planet Mercury
Well you're right. I tested it and Aoe did a good job. The map is 2,5* and it can easy being 2* so. There are just some things i don't like about it and i made some screens. Anyway there is just 1 bug: the speeders he put for fix Welf's screens are so bugged and they trow, like telepot, my dummy away all the way down. I suggest you to don't use 30 of max speed (BOOM).
Oh, and remember that everytime i say "hard" that means it is novice 3*... not hard it's very easy but if you want it nov2* it's "hard".
Oh, and remember that everytime i say "hard" that means it is novice 3*... not hard it's very easy but if you want it nov2* it's "hard".
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