Baby Aim 2.0

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
User avatar
hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Baby Aim 2.0

Post by hi_leute_gll »

Since creativity is one of the mapper rules and you say yourself that you don't care for this point, this here can go to archive, i guess.
.hi._.leute._.gll. | iMTGmember
User avatar
Aoe
Posts: 739
Joined: Thu May 29, 2014 10:54 pm
Location: Denmark
Player profile: http://ddnet.org/players/Aoe/
Mapper profile: http://ddnet.tw/mappers/Aoe/
Clan: Infamous
YouTube: user/ElKlammoElTorso

Re: Baby Aim 2.0

Post by Aoe »

so because your opinion think its a bad map your gonna put it to archieve? very funny Sven, this is a great map with nice ideas, but it is impossible for my to be creative in a moderate map, in my aims i try to be creative but moderate i try to make it possible for them, not something crazy new that will take 100000 tries for them
i dont know why you come in my threads all of a sudden when we decided that you wouldnt annoy me anymore, if it was up to you, all my maps wouldnt be on ddnet.
User avatar
Soreu
Posts: 1371
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: http://ddnet.org/players/Soreu
Mapper profile: http://ddnet.tw/mappers/Soreu
Clan: GSP

Re: Baby Aim 2.0

Post by Soreu »

He said his opinion. You don't have to like it, but you should respect it. You both should finally understand it as I'm getting tired of you two fighting with each other most of the time when there is thread started by one of you.

Focus on others opinion if you don't give a fck about hi_leute_gll's one. He still have full rights to write in forum, and he often share his opinions as he's both Moderator and Tester - that you always feel offended by his thoughts isn't our all problem.
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
User avatar
Aoe
Posts: 739
Joined: Thu May 29, 2014 10:54 pm
Location: Denmark
Player profile: http://ddnet.org/players/Aoe/
Mapper profile: http://ddnet.tw/mappers/Aoe/
Clan: Infamous
YouTube: user/ElKlammoElTorso

Re: Baby Aim 2.0

Post by Aoe »

No Soreu, im not gonna respect that he hates every single map i create, im not cabrable of taking constructive criticism from someone that hated me since 4 years. If you look at all my maps in archive that leute typed on, you will see that he typed that they all sucked and shouldnt be released. im not gonna take 1 word against 1000 others that say im the best mapper. I can see when a map is good, and this is a great moderate map.

He shouldnt have the rights to get his hate out to me in all my threads, we decided a few months ago he wouldnt type on my threads since he allways comes with negative stuff, and he did fine untill now, and seems now he will put this amazing moderate map to archieve. I dont think we will agree in anything, so no reason for me and him to be in the same thread.
Meliodafu wrote:I also liked Baby Aim 1.0 a lot, haven't seen this one but it can't be quite different I guess.
Frrrrr :3 wrote:I like baby aim 1.0 very much. Keep this good work up. :)
sorry guys this will go to archive according to Sven.
User avatar
BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
Player profile: http://ddnet.org/players/BannZay
Mapper profile: http://ddnet.tw/mappers/BannZay/

Re: Baby Aim 2.0

Post by BannZay »

@Aoe, why moderate maps can`t be creative? You are totally wrong man

partly, I support hi_leutte_gll opinion about map, ddnet already contain baby aim 1.0, and this map looks like reworked version of first. But Aoe make it in good(not tight) style with good(simple edge parts) gameplay, so its compense not much creativity of the map, also I saw few really interesting parts.
Imo its good enough, and I wanna see it on ddnet!
User avatar
Aoe
Posts: 739
Joined: Thu May 29, 2014 10:54 pm
Location: Denmark
Player profile: http://ddnet.org/players/Aoe/
Mapper profile: http://ddnet.tw/mappers/Aoe/
Clan: Infamous
YouTube: user/ElKlammoElTorso

Re: Baby Aim 2.0

Post by Aoe »

okay i was creative, but i wasn't able to get it out like i can in my brutal mapping was what i was trying to say. sure you can do some creative stuff for moderate but i still want it to be a good map you can speedrun.

all my normal aims is basicly the same aswell, but people like that, so why would i stop making it like that and try a whole new idea and everyone will hate it even tho it has "creative parts"
User avatar
Soreu
Posts: 1371
Joined: Fri Aug 22, 2014 2:47 pm
Location: Poland
Player profile: http://ddnet.org/players/Soreu
Mapper profile: http://ddnet.tw/mappers/Soreu
Clan: GSP

Re: Baby Aim 2.0

Post by Soreu »

Would be better if you would focus on fixing your map than on saying shits. This map is still in testing-section, and he's not the only guy who decide about releasing or archiving a map, as he only shared his opinion - which still count, even if less as he seems to be biased.

Keep your hate out of DDNet or at least out of DDNet Forum. If you have any agreements, talk about them privately.
„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
Forris
Posts: 377
Joined: Mon Sep 22, 2014 8:16 pm
Player profile: http://ddnet.org/players/Forris/
Mapper profile: http://ddnet.tw/mappers/Forris/

Re: Baby Aim 2.0

Post by Forris »

Ok I want to share my opinion to this whole discussion aswell:

First I think that this map, is a challenging map for moderate players. It should prepare you for the bigger Aim maps and you should get there some skills. I must agree that this might not be the creativest map, but to be honest plenty of other maps on moderate arent either(e.g. Knight maps) and they even get tournament. In addition many combinations of weapons and other entities are already used in other maps, so its quite hard to map something new.

Now to the discussion:
I respect hi_leute_gll's opinion about this map. However I must say from my own experience I know that he is just flaming most of the maps all the time. I know hi_leute_gll can sometimes give good arguments but in most cases he just flames maps, and statements, he often tries to just get negative aspects of anything and that is not the way how feedback should look. First you say whats good about it and then you start with the negative points. If you look at hi_leute_glls posts you will see 90% of the map are ONLYnegative. Aoe is a nice mapper, who also map shit parts from time to time, but in overall they are good and this map should be definitely released.
Ama
Posts: 921
Joined: Sun Jun 01, 2014 12:28 pm
Player profile: http://ddnet.org/players/Ama/
Mapper profile: http://ddnet.tw/mappers/Ama/

Re: Baby Aim 2.0

Post by Ama »

I mean we all know hi_leute .
User avatar
Fňokurka oo7
Posts: 1195
Joined: Thu Feb 19, 2015 1:33 am
Clan: ( . Y . )

Re: Baby Aim 2.0

Post by Fňokurka oo7 »

Hi, just tested the map! I played only few parts of map (which I thought I should try). Found some "serious" bugs but mostly I have just suggestions. Map is good enough to be released ^^ Parts at start are bit easier than parts closer to end.
SpoilerShow
Should be hookable.
Should be hookable.
unhookable.png (409.83 KiB) Viewed 2400 times
Add unfreeze?
Add unfreeze?
umfrea.png (312.15 KiB) Viewed 2400 times
You must put solo totele! + Don't you wanna add unsolo there?
You must put solo totele! + Don't you wanna add unsolo there?
solounsolo.png (333.68 KiB) Viewed 2400 times
Idk, just suggestion...don't you wanna make this part solo? So people will be less anoyed from the other tees blcoking them?
Idk, just suggestion...don't you wanna make this part solo? So people will be less anoyed from the other tees blcoking them?
solo.png (468.74 KiB) Viewed 2400 times
Remove ht? (just suggestion)
Remove ht? (just suggestion)
remove.png (238.36 KiB) Viewed 2400 times
Remove ht? (again just suggestion, mb it's better this way)
Remove ht? (again just suggestion, mb it's better this way)
htbugremove.png (236.64 KiB) Viewed 2400 times
Might be better to change speeders to tele...You can add freeze and stopper at start of that part.
Might be better to change speeders to tele...You can add freeze and stopper at start of that part.
change to tele.png (380.4 KiB) Viewed 2400 times
Ht bug....Not important, but if you want to fix that, you can just remove some ht's at left.
Ht bug....Not important, but if you want to fix that, you can just remove some ht's at left.
htbug2.png (382.97 KiB) Viewed 2400 times
....
....
htbug.png (351.04 KiB) Viewed 2400 times
Should be hookable...
Should be hookable...
entitiebug.png (369.3 KiB) Viewed 2400 times
Add ht? (will be buggy anyways)
Add ht? (will be buggy anyways)
bugytobugy.png (233.73 KiB) Viewed 2400 times
Add unsolo?
Add unsolo?
add unsolo.png (289.27 KiB) Viewed 2400 times
Add unfreeze? (that might ruin that part, idk)
Add unfreeze? (that might ruin that part, idk)
add unfreeze.png (358.23 KiB) Viewed 2400 times
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests