Skeptar >> TryThis <<
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- Rcon Access (F2): test4321
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Skeptar
- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.org/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: Skeptar >> TryThis <<
Tested with Awesome.
He found some bugs, I fixed them.
And here is the new Version... (number 324234)
He found some bugs, I fixed them.
And here is the new Version... (number 324234)
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Skeptar >> TryThis <<
1.I`m still dont like huge and kind a ugly background, also its very huge for video (my fps jump form 900 to 600 so I guess u have to mark that as detail, dont miss make nonhd + nontransparent background if u going to do that. But I guess best way - ask some1 who can make good and simple background for this)
2. I`m still see to many cuts for 3 players. Generally that not so bad, but some cuts u can make a bit harder (not added more freeze to force this cut as for 4 ppl, no, just make it a bit harder to do - I guess this is good decision)
3. Cut for 2 ppl, imo u should fix that : 4. Graphics (except bg) looks not bugged, and imo ready, except this: 5. Remove mixed_tiles from pictures of ur map its not used
6. Imo after this fixes, it should be ready
Anyway waiting for update and going test it again. Good luck!
2. I`m still see to many cuts for 3 players. Generally that not so bad, but some cuts u can make a bit harder (not added more freeze to force this cut as for 4 ppl, no, just make it a bit harder to do - I guess this is good decision)
3. Cut for 2 ppl, imo u should fix that : 4. Graphics (except bg) looks not bugged, and imo ready, except this: 5. Remove mixed_tiles from pictures of ur map its not used
6. Imo after this fixes, it should be ready
Anyway waiting for update and going test it again. Good luck!
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Skeptar
- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.org/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: Skeptar >> TryThis <<
Ok... I fixed everything. I marked the generic_unhook bg as hd, and changed the normal bg to a green color.++
Here the new version:
Here the new version:
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Skeptar
- Posts: 119
- Joined: Sun Jun 22, 2014 11:28 am
- Player profile: http://ddnet.org/players/Skeptar/
- Mapper profile: http://ddnet.tw/mappers/Skeptar/
Re: Skeptar >> TryThis <<
Tested with Fňokurka oo7 & Welf.
Found some bugs.
Found some bugs.
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
- Clan: ( . Y . )
Re: Skeptar >> TryThis <<
Gameplay is really enjoyable except some parts which are too faily in my opinion, but it's not up on me. Shouldn't contain bugs. Only ht color is bad visible.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Re: Skeptar >> TryThis <<
I found some small cuts but nothing serious, just different way for some parts.
I agree.Fňokurka oo7 wrote:ht color is bad visible.
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
- Clan: ( . Y . )
Re: Skeptar >> TryThis <<
Skeptar also found cut, but we decided not-to fix that. I doubt that he want's to fix small cuts like that.milk wrote:I found some small cuts but nothing serious, just different way for some parts.
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
-
Rapture
- Posts: 37
- Joined: Thu Aug 21, 2014 2:04 pm
- Location: Kiev, Ukraine
- Player profile: http://ddnet.org/players/-124--342-a-254--359-ur-281--124-/
- Mapper profile: http://ddnet.tw/mappers/Rapture/
- Clan: Fagle
Re: Skeptar >> TryThis <<
The green pokémon liked it.
Only one thing : grass_main can be external, also i find one terrible bug :
Only one thing : grass_main can be external, also i find one terrible bug :
SpoilerShow
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Skeptar >> TryThis <<
yes, skeptar you should make grass_main external and remove the bones (shouldn't be that much work tbh)
your bug is weird, i told him to fix at the other side, i thought he fixes both sides ^^
your bug is weird, i told him to fix at the other side, i thought he fixes both sides ^^
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Skeptar >> TryThis <<
made a run through the map with mapper
he fixed small bugs
and I gave him a few suggestions for better design (change color, transaprency, stuff)
and told him to think about a bit more hookables in some parts
should be ready then, Brutal 3*
he fixed small bugs
and I gave him a few suggestions for better design (change color, transaprency, stuff)
and told him to think about a bit more hookables in some parts
should be ready then, Brutal 3*
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