Death Valley Skeptar

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Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.org/players/Skeptar/
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Re: Death Valley Skeptar

Post by Skeptar »

I fixed now everthing. (Hope so)
I think the Deep Part is maybe a bit boring... But i like it :)
So i hope it should be fine :D

And i cant change it with the sun. Done made the Backgound idk how it works, maybe someone of you can change it fast.

Here is the new Version.
Death Valley.map
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Index
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Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Death Valley Skeptar

Post by Index »

Everything Saavik mentioned is fixed, the deep part is still the same but he already wrote that (:
Furthermore I removed the sun animation for you (unfortunately, cause I liked it :p), slightly lowered the ParaX values and deleted grass_main_0.7. You can do the same things with the normal grass_main tileset.
I don't know if it is easy enough for a modearte release now, someone else has to decide that. Oh, and I still prefer autumn_main instead of grass_main but that's still my personal taste :p
Attachments
Death Valley.map
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Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.org/players/Skeptar/
Mapper profile: http://ddnet.tw/mappers/Skeptar/

Re: Death Valley Skeptar

Post by Skeptar »

Thx ! :D
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Lady Saavik
Posts: 1763
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Player profile: http://ddnet.org/players/Lady-32-Saavik/
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Re: Death Valley Skeptar

Post by Lady Saavik »

You didn't use Switch layer - remove.
You don't need 'fake freeze' layer - make it with freeze and remove.
You don't need 'undeep" layer - make it with ddnet tiles.
Attachments
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screenshot_2014-08-15_22-55-15.png (315.89 KiB) Viewed 2755 times
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screenshot_2014-08-15_22-54-46.png (190.02 KiB) Viewed 2755 times
screenshot_2014-08-15_22-54-20.png
screenshot_2014-08-15_22-54-20.png (146.59 KiB) Viewed 2755 times
screenshot_2014-08-15_22-53-25.png
screenshot_2014-08-15_22-53-25.png (254.06 KiB) Viewed 2755 times
screenshot_2014-08-15_22-52-59.png
screenshot_2014-08-15_22-52-59.png (152.29 KiB) Viewed 2755 times
screenshot_2014-08-15_22-52-43.png
screenshot_2014-08-15_22-52-43.png (231.12 KiB) Viewed 2755 times
Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.org/players/Skeptar/
Mapper profile: http://ddnet.tw/mappers/Skeptar/

Re: Death Valley Skeptar

Post by Skeptar »

Now is everything fixed :D

http://forum.ddnet.org/download/file.php ... &mode=view
i dont want to ;)

And i need the undeep layer because i changed by ddnet layer the color but i need the withe ddnet tiles for the undeep symbols.
Death Valley.map
(426.99 KiB) Downloaded 161 times
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Lady Saavik
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Re: Death Valley Skeptar

Post by Lady Saavik »

ok I see, sorry
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Lady Saavik
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Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Death Valley Skeptar

Post by Lady Saavik »

I fixed screenshots and finish line (to make more space so people don't get teleported by accident, you can't go back and you have to help your mates)
next time please watch out and don't give me more work...

map is ready for release, Brutal 2*
Attachments
screenshot_2014-08-17_21-00-20.png
screenshot_2014-08-17_21-00-20.png (195.3 KiB) Viewed 2733 times
screenshot_2014-08-17_20-57-37.png
screenshot_2014-08-17_20-57-37.png (265.77 KiB) Viewed 2733 times
Skeptar
Posts: 119
Joined: Sun Jun 22, 2014 11:28 am
Player profile: http://ddnet.org/players/Skeptar/
Mapper profile: http://ddnet.tw/mappers/Skeptar/

Re: Death Valley Skeptar

Post by Skeptar »

Thx lady :)
But thats a brutal map crazy! :D
I thought moderate 3-4 stars :D
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Lady Saavik
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Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
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Re: Death Valley Skeptar

Post by Lady Saavik »

and I made teles 7 and 8 evil/red
and you're lucky that I accidentally saw one more bug...
Attachments
screenshot_2014-08-17_21-18-43.png
screenshot_2014-08-17_21-18-43.png (151.89 KiB) Viewed 2721 times
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Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Death Valley Skeptar

Post by Lady Saavik »

yes its faily and tricky, isn't it?
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