Night forest [moderate]
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- Deeper

- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.org/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Night forest [moderate]
Night forest its edgehooks map. +sound
SpoilerShow
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Fňokurka oo7
- Posts: 1195
- Joined: Thu Feb 19, 2015 1:33 am
- Clan: ( . Y . )
Re: Night forest [moderate]
That color contrast ain't no good.
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Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
- Zaiross
- Posts: 173
- Joined: Sat Apr 25, 2015 3:09 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Zaiross/
- Mapper profile: http://ddnet.tw/mappers/Zaiross/
Re: Night forest [moderate]
nice design
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Teengoten
- Posts: 56
- Joined: Wed Sep 09, 2015 1:20 am
- Location: Germany
- Player profile: http://ddnet.org/players/Teengoten/
- Mapper profile: http://ddnet.tw/mappers/Teengoten/
- Clan: [baer]
Re: Night forest [moderate]
Heyho,
tested map with BitchPlease and Welf.
At first, I don't really like the tiles, I even had to play with entities to have a normal gameplay.
Then, you often used the same part over and over again with some differences -> 1tee is freezed and the other one has to pull it through => You can easily play with a dummy so there's no tension and I'm missing some fun sometimes by always doing the same things.
Some examples:
There's one part we really liked, because it was no so "boring" like the others, the ninja part. But the problem there is, that the armours move too slow and the first 50% are too easy to do. Also it's a bit too short (Would be ok, if there were other exciting parts, but I didn't finde any other...
)
Would be nice, if you could rework your map and improve your parts! -> So I didn't look for bugs, because I think at this state it wouldn't be ready to release on ddnet, but I respect the work you put in there!
Anyways, I wish you good luck for the release, this is only my personal opinion!
tested map with BitchPlease and Welf.
At first, I don't really like the tiles, I even had to play with entities to have a normal gameplay.
Then, you often used the same part over and over again with some differences -> 1tee is freezed and the other one has to pull it through => You can easily play with a dummy so there's no tension and I'm missing some fun sometimes by always doing the same things.
Some examples:
SpoilerShow
SpoilerShow
Anyways, I wish you good luck for the release, this is only my personal opinion!
Nobody tests your map or there are maps left who need to be tested? - Contact me in skype.
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Night forest [moderate]
I agree with Teengoten, this will be archived until you send us a rework
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