Dead Edge [BRUTAL]

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BannZay
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Re: Dead Edge [BRUTAL]

Post by BannZay »

SpoilerShow
1. Getting laser and going both left way is still easily and much more safety then going normal way.
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BamBam
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Re: Dead Edge [BRUTAL]

Post by BamBam »

All fixed + added shields after laser and grenade.
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Dead Edge.map
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Teengoten
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Re: Dead Edge [BRUTAL]

Post by Teengoten »

Heyho,

I didn't test the map, yet, because Welf is offline atm. :D
So I just searched for bugs first:
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The map is better than before and I also liked the new parts.
But now it's harder and failier.
I'm not really sure, but I think Brutal 3*? Tell me what you (all others) think.

I'll test it later and I wish you good luck for the release! ;)
Nobody tests your map or there are maps left who need to be tested? - Contact me in skype.
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BamBam
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Re: Dead Edge [BRUTAL]

Post by BamBam »

Thanks Teengoten, fixed bugs. I think you have oldd version though lol.
ANYBODY CAN HELP ME MAKE RAIN ANIMATION??
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Dead Edge.map
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Spyker
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Re: Dead Edge [BRUTAL]

Post by Spyker »

I dont like the map... I think brutal maps need original parts... It could be nice for moderate maybe if you add some teles
Welf
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Re: Dead Edge [BRUTAL]

Post by Welf »

I played the map with Ante.
We both think that it shouldn't be released.
The killtiles are rather annoying than funny. The most parts weren't creative and you don't seem to understand brutal, because you sometimes used novice or moderate parts and put killtiles in it.
Try to be creative somehow and learn to get a better mapping style (it is really annoying to fail that often, you should notice that while testing the map and activating super too often).
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BamBam
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Re: Dead Edge [BRUTAL]

Post by BamBam »

Ok, thanks anyways! I'll keep that in mind for the next Time I try brutal, btw I am finishing a non-faily brutal map with cool parts :D
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darky
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Re: Dead Edge [BRUTAL]

Post by darky »

Wow, tested with milk, we both think exactly like Welf, Ante and Spyker.
Welf
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Re: Dead Edge [BRUTAL]

Post by Welf »

archived it, since we rather think that it shouldn't be released (maybe with a good rework yes, but you should rather try to do a new map)
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