Dead Edge [BRUTAL]
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Dead Edge [BRUTAL]
SpoilerShow
1. Getting laser and going both left way is still easily and much more safety then going normal way.
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
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Re: Dead Edge [BRUTAL]
All fixed + added shields after laser and grenade.
- Attachments
-
- Dead Edge.map
- (228.51 KiB) Downloaded 156 times
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magic
so do you
magic
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Teengoten
- Posts: 56
- Joined: Wed Sep 09, 2015 1:20 am
- Location: Germany
- Player profile: http://ddnet.org/players/Teengoten/
- Mapper profile: http://ddnet.tw/mappers/Teengoten/
- Clan: [baer]
Re: Dead Edge [BRUTAL]
Heyho,
I didn't test the map, yet, because Welf is offline atm.
So I just searched for bugs first:
The map is better than before and I also liked the new parts.
But now it's harder and failier.
I'm not really sure, but I think Brutal 3*? Tell me what you (all others) think.
I'll test it later and I wish you good luck for the release!
I didn't test the map, yet, because Welf is offline atm.
So I just searched for bugs first:
SpoilerShow
But now it's harder and failier.
I'm not really sure, but I think Brutal 3*? Tell me what you (all others) think.
I'll test it later and I wish you good luck for the release!
Nobody tests your map or there are maps left who need to be tested? - Contact me in skype.
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.org/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Dead Edge [BRUTAL]
Thanks Teengoten, fixed bugs. I think you have oldd version though lol.
ANYBODY CAN HELP ME MAKE RAIN ANIMATION??
ANYBODY CAN HELP ME MAKE RAIN ANIMATION??
- Attachments
-
- Dead Edge.map
- (228.51 KiB) Downloaded 105 times
i exist
so do you
magic
so do you
magic
-
Spyker
- Posts: 559
- Joined: Thu Oct 30, 2014 5:06 pm
- Player profile: http://ddnet.org/players/Spyker/
- Mapper profile: http://ddnet.tw/mappers/Spyker/
Re: Dead Edge [BRUTAL]
I dont like the map... I think brutal maps need original parts... It could be nice for moderate maybe if you add some teles
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Dead Edge [BRUTAL]
I played the map with Ante.
We both think that it shouldn't be released.
The killtiles are rather annoying than funny. The most parts weren't creative and you don't seem to understand brutal, because you sometimes used novice or moderate parts and put killtiles in it.
Try to be creative somehow and learn to get a better mapping style (it is really annoying to fail that often, you should notice that while testing the map and activating super too often).
We both think that it shouldn't be released.
The killtiles are rather annoying than funny. The most parts weren't creative and you don't seem to understand brutal, because you sometimes used novice or moderate parts and put killtiles in it.
Try to be creative somehow and learn to get a better mapping style (it is really annoying to fail that often, you should notice that while testing the map and activating super too often).
- BamBam
- Posts: 985
- Joined: Sat Apr 11, 2015 9:17 pm
- Location: Canada
- Player profile: http://ddnet.org/players/BamBam/
- Mapper profile: http://ddnet.tw/mappers/BamBam/
Re: Dead Edge [BRUTAL]
Ok, thanks anyways! I'll keep that in mind for the next Time I try brutal, btw I am finishing a non-faily brutal map with cool parts 
i exist
so do you
magic
so do you
magic
Re: Dead Edge [BRUTAL]
Wow, tested with milk, we both think exactly like Welf, Ante and Spyker.
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Dead Edge [BRUTAL]
archived it, since we rather think that it shouldn't be released (maybe with a good rework yes, but you should rather try to do a new map)
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