Baby Aim 2.0

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Welf
Posts: 1838
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Re: Baby Aim 2.0

Post by Welf »

entitie bug :P
SpoilerShow
screenshot_2015-09-17_00-43-48.png
screenshot_2015-09-17_00-43-48.png (622.26 KiB) Viewed 2622 times
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Aoe
Posts: 739
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Re: Baby Aim 2.0

Post by Aoe »

fixed
Baby Aim 2.0.map
(322.34 KiB) Downloaded 124 times
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BannZay
Posts: 837
Joined: Mon May 04, 2015 12:26 am
Location: Ukraine
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Re: Baby Aim 2.0

Post by BannZay »

SpoilerShow
screenshot_2015-09-18_03-24-33.png
screenshot_2015-09-18_03-24-33.png (194.42 KiB) Viewed 2581 times
screenshot_2015-09-18_03-20-05.png
screenshot_2015-09-18_03-20-05.png (511.96 KiB) Viewed 2581 times
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Lady Saavik
Posts: 1763
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Re: Baby Aim 2.0

Post by Lady Saavik »

Aoe you have much experience
You made 5942864 maps
Just finally stop doing these stupid bugs, it's just more work for testers with a mapper they should trust
But sadly we can't trust you yet that it's clean in editor (only needed, right embedded images, small layers, not empty layers)
How many times you left old logo in new Aim version?
It's time to care for it
Make 1 fking run with super (not fastrun), because it's rly not worth our time to find a few huge entities bugs (additional wall - happened last time), whole line missing tele etc.
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Aoe
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Re: Baby Aim 2.0

Post by Aoe »

Fixed
Baby Aim 2.0.map
(214.03 KiB) Downloaded 146 times
Spyker
Posts: 559
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Re: Baby Aim 2.0

Post by Spyker »

GolfaN wrote:
SpoilerShow
1. add unfreeze
Image
2. unpossible
Image
3. unpossible
Image
4. add unfreeze
Image
the parts are possible with tricks and skills :)
Senphys :3
Posts: 131
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Re: Baby Aim 2.0

Post by Senphys :3 »

Ok don't for me :)
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Aoe
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Re: Baby Aim 2.0

Post by Aoe »

Baby Aim 2.0.map
(214.04 KiB) Downloaded 114 times
fixed unfreeze
Spyker
Posts: 559
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Re: Baby Aim 2.0

Post by Spyker »

For me it is ready
Welf
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Re: Baby Aim 2.0

Post by Welf »

i did some last checks, ready for release, Moderate 5*
maybe somewhen Aoe will listen to what i am telling him about all of his maps
will be added on the planned releases
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