Samsara III

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Meliodafu
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Re: Samsara III

Post by Meliodafu »

Samsara III.map
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Welf
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Re: Samsara III

Post by Welf »

looks ready besides this cheat :P
SpoilerShow
it's still possible to laser the dummy in the air (and dummy presses left)
it's still possible to laser the dummy in the air (and dummy presses left)
screenshot_2015-09-15_17-52-28.png (155.41 KiB) Viewed 2294 times
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Meliodafu
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Re: Samsara III

Post by Meliodafu »

I just added some shields there since it is the last part and laser is not needed there anymore.
Im totally fine with release during the next week, there is no need to rush and release 2 maps per day :oops:
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Welf
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Re: Samsara III

Post by Welf »

i looked how i can combine maps, e.g. a brutal map can be released at the same day as a novice map, because the groups of players who will play it are completely different

besides that the old maps (verifications) can be released with other maps, since some people already know them and they wont be played that much i guess

i try to clear up stuff in the map testing section, we are getting more than 1 maps per day (in average), so we have to remove more than 1 maps per day from the map testing section (either decline or release it)

to be honest it wouldn't hurt that much to release 2 similar (in difficulty) maps on 1 day, if a map is good, it will be played ;)
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Meliodafu
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Re: Samsara III

Post by Meliodafu »

That's right but there is a big problem when we relase many maps: players will just focus on finishing a map for the points, they won't enjoy a map as much as they would do when there are not so much releases. Maps will just played once and never again. Of course good maps like Naufrage 3 will be played often but we have to talk about the average maps.
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Welf
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Re: Samsara III

Post by Welf »

ready for release, moderate 3 stars, will be added on the planned releases
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BannZay
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Re: Samsara III

Post by BannZay »

@For mapper: I like idea of part hooktele 6 <3 if I got ur idea right xD. Bad side(for me) - using switches everywhere its broke "clear" understand of map and force ppl to looking for possible cheats. Also parts not really clear what are u should do so I feel playing this map, that i`m waste really too much time in spec mode.Its ofcourse not critical, but you should to pay attention on such things when you mapping. But generally good map, keep doing it <3
Critical bug
screenshot_2015-09-18_02-36-55.png
screenshot_2015-09-18_02-36-55.png (147.9 KiB) Viewed 2241 times
Also teams maxteamsize missed to add in the map
1. Suggestion to use switch_open(for 8,11) command instead of this not understandable switch off in the middle of map. Lets make maps on high level of mapping!
2. Cp 30. See no any reason to put it here, its only make its much faily, and ofcourse overweird for non entitie players. suggestion - remove it.
3.Suggestion move teleto to prevent useless running :
SpoilerShow
screenshot_2015-09-18_02-01-48.png
screenshot_2015-09-18_02-01-48.png (125.82 KiB) Viewed 2241 times
Welf
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Re: Samsara III

Post by Welf »

Oh yeah must be fixed before release :O

i rarely played in pause, the way is mostly obvious (if there is a drag part, just go in ^^)
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BannZay
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Re: Samsara III

Post by BannZay »

Many times ago I already sayed about "just go in", its bad practice, to go not trusted way, using just logic. Sometimes mapper make surprices for ppl who going to play like this
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Meliodafu
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Re: Samsara III

Post by Meliodafu »

I didn't use switch_open since I don't think it is necessary.
But fixed other screens.
And i added a cfg at the first post, maybe no one uploaded it idk.
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