ctf5_solo (Solo)
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.org/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: ctf5_solo
I don't need any rights to modify this map 
I will take a look about the screens
I will take a look about the screens
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[A] Awesome
- Posts: 444
- Joined: Sun Sep 14, 2014 5:15 pm
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- Mapper profile: http://ddnet.tw/mappers/-91-A-93--32-Awesome/
Re: ctf5_solo
1* star novice cuts are harder now which is good.
1 cloud is unused so delete the mapres.
Cant upload the screen ("HTTP error")
1 cloud is unused so delete the mapres.
Cant upload the screen ("HTTP error")
~+~Layout~+~
Signature Layout by [A] Awesome
Signature Layout by [A] Awesome
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.org/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: ctf5_solo
Well, this unused clowd doesn't matter anyway. I used the original ctf5 map and if there is 1 unused 1kb tileset well...
never had lags on ctf5_maps before
never had lags on ctf5_maps before
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: ctf5_solo
Cuts still unbalanced, and sometime too big while rly easy to do.
SpoilerShow
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.org/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: ctf5_solo
Okay, enlarged tele on 1st screen for 2 blocks, don't know if it's even doable now.
2nd screen.. you need to do a working double rocket jump so something bad players can't even do. I also wanted the left freeze on the same height as it is on the top. I think it's not too bad when you can skip on the outside when you are good enough to do so
2nd screen.. you need to do a working double rocket jump so something bad players can't even do. I also wanted the left freeze on the same height as it is on the top. I think it's not too bad when you can skip on the outside when you are good enough to do so
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: ctf5_solo
Double rocket learning at the novice servers(kobra for example). So theoreticly every moderate player(for whom this map) can do that after only few try`s. So usual way should not usually used...imp wrote:2nd screen..
You can leave this cut, but imo this cut should be a bit harder (for good moderate/brutal players only). Also the gold rule :
if way shortly, this way should be in proportion harder.
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
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Re: ctf5_solo
can you please send us a new version?
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.org/players/imp/
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Re: ctf5_solo
I uninstalled TW, you can archive.. or fix the 2 bugs BannZay showed on your own
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
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Re: ctf5_solo
so i archive this, if nobody wants to fix it in the following 7 days (we got also other maps to focus on)
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