Wasteland by Rogue. (Fixed)

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»Rogue.
Posts: 57
Joined: Sun Jul 27, 2014 2:56 pm
Player profile: http://ddnet.org/players/-187-Rogue-46-/
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Wasteland by Rogue. (Fixed)

Post by »Rogue. »

Hey there,
I made a new hard ddrace and I would appriciate if you would test it and that it'll be hopefully released :D
Every part is doable, sometimes you have to think^^
Please give me feedback, so I can make the map and future maps even better :)
Attachments
Wasteland.cfg
(9 Bytes) Downloaded 112 times
Wasteland.map
(252.4 KiB) Downloaded 166 times
Last edited by »Rogue. on Fri Aug 22, 2014 2:49 pm, edited 3 times in total.
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Lady Saavik
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Re: Wasteland by Rogue.

Post by Lady Saavik »

I played your map.
I really enjoyed it, you had good ideas. It's well made.
Now I have to make many screenshots. I wonder how you tested this map if few teleports are broken.
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Last edited by Lady Saavik on Thu Aug 21, 2014 6:30 am, edited 2 times in total.
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Lady Saavik
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Re: Wasteland by Rogue.

Post by Lady Saavik »

goodnight
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»Rogue.
Posts: 57
Joined: Sun Jul 27, 2014 2:56 pm
Player profile: http://ddnet.org/players/-187-Rogue-46-/
Mapper profile: http://ddnet.tw/mappers/-187-Rogue-46-/

Re: Wasteland by Rogue.

Post by »Rogue. »

Thank you for testing my map :)
Gosh... sometimes I think I'm blind.. Really: I checked the map so often and than there are still so many fails xD
Fortunately you have got a good eyes^^

I edited the fails, etc and now there shouldn't be such fails anymore... (hopefully)

I also changed for example the blue 11 port to a red one, but where's the differt between them :o Last time a mapped ddrace maps there were only blue ones and the checkpoints also worked different :o
Last edited by »Rogue. on Thu Aug 21, 2014 4:34 pm, edited 1 time in total.
Welf
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Re: Wasteland by Rogue.

Post by Welf »

when you go into a red teleporter, everything is resettet, in a blue teleporter some things don't change. if you are hooked and walk into a blue teleporter, you are still hooked afterwards (and you don't loose your speed in a red teleporter)
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Lady Saavik
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Re: Wasteland by Rogue.

Post by Lady Saavik »

what?
red TP cuts your hook, and when I hook someone and he falls into blue TP, we will pull each other what can couse fails. Because I'm still hooking him.
If I run/jump in red TP, I will lose my speed, I will just stay on the TO
If I jump in blue TP, I will jump out on TO teleport, in same direction, with the speed I had.
»Rogue.
Posts: 57
Joined: Sun Jul 27, 2014 2:56 pm
Player profile: http://ddnet.org/players/-187-Rogue-46-/
Mapper profile: http://ddnet.tw/mappers/-187-Rogue-46-/

Re: Wasteland by Rogue.

Post by »Rogue. »

Thank you for the quik explenation
the downloadlink from the first post will be change to the new one now!
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Lady Saavik
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Re: Wasteland by Rogue. (Fixed)

Post by Lady Saavik »

thank you for fixes
I noticed few more things, then it's ready for release.

Put undeep on TO 17.
Btw. I was thinking the first part and tower-cheat wasn't so bad. It could stay as 2nd way if you want.
Attachments
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»Rogue.
Posts: 57
Joined: Sun Jul 27, 2014 2:56 pm
Player profile: http://ddnet.org/players/-187-Rogue-46-/
Mapper profile: http://ddnet.tw/mappers/-187-Rogue-46-/

Re: Wasteland by Rogue. (Fixed)

Post by »Rogue. »

Ok, now everything should be fixed :)

I dont know if I have to ask you, to make, that you can only walk over start if you are in a team or is there a gamelayer for that? If there is a gamelayer for it, I was (again^^) too blind to see it...

The downloadlink from the first post is change to the new one!
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deen
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Re: Wasteland by Rogue. (Fixed)

Post by deen »

»Rogue. wrote:I dont know if I have to ask you, to make, that you can only walk over start if you are in a team or is there a gamelayer for that? If there is a gamelayer for it, I was (again^^) too blind to see it...
There's a server setting sv_team for that: http://ddnet.org/settingscommands/#server-settings
You would set it in a cfg file like this:

Code: Select all

sv_team 2
I uploaded this config already.
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