Shadow 2
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Deeper

- Posts: 696
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Shadow 2
minimum edgehooks, maximum fun.
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
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Welf
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Re: Shadow 2
the map isn't bad, but it was really weird for me, since you copied some parts from Shadow and your other maps. you should rather try to do something different
maybe the jetpack part is too tight (especially for beginners)
you can remove the hole in the spawn room, it is rather a waste of time to fall down and climb up
i suggest to do the small points in the background HD, they can be annoying
you should try to shift some parts and reduce layer size
wasn't really a full test, i might miss some stuff
maybe the jetpack part is too tight (especially for beginners)
you can remove the hole in the spawn room, it is rather a waste of time to fall down and climb up
i suggest to do the small points in the background HD, they can be annoying
you should try to shift some parts and reduce layer size
wasn't really a full test, i might miss some stuff
SpoilerShow
- Deeper

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Re: Shadow 2
Welf thank you very much for the test
Fixed:
parts is similar but not copiedyou copied some parts from Shadow
Fixed:
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Soreu
- Posts: 1371
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Re: Shadow 2
Funny how on first screen you show too many door-length entities, but not completely not needed spam of CP's
edit: at others screens there are also visible more-than-needed entities, like 2 "lines" of unsolo around TO24
edit: at others screens there are also visible more-than-needed entities, like 2 "lines" of unsolo around TO24
„Vince te ipsum”
:3 | GSP Founder Honorary iMTGmember
Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead)
Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart- Lady Saavik
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Re: Shadow 2
I was wondering it too
"can you add unfreeze? annoying to wait"
but you can hammer?
"can you add unfreeze? annoying to wait"
but you can hammer?
- Deeper

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Re: Shadow 2
previous part have "ninja" spam cp its for anti cheatSoreu wrote:Funny how on first screen you show too many door-length entities, but not completely not needed spam of CP's
edit: at others screens there are also visible more-than-needed entities, like 2 "lines" of unsolo around TO24
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
-
Welf
- Posts: 1838
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Re: Shadow 2
Oh yeah, you can unfreeze hammer, i forgot about that because i was playing with dummy ^^
- hi_leute_gll
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Re: Shadow 2
Some parts like this are looking good:
But all in all - as already said - are many parts copied from other maps, so this map here isn't really unique and there isn't a reason to relase all the same parts again.
.hi._.leute._.gll. | iMTGmember
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