IMPORTANT FOR MAPPERS!

Discuss and share everything else.., it's the trash-section.
Forum rules
Please follow the common behaviour rules (viewtopic.php?f=113&t=2199) and write english-only.
Post Reply
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm

IMPORTANT FOR MAPPERS!

Post by fokkonaut »

Hey mappers!
I got a way to confuse players playing with entities. download this map and play on lan-testserver or so. u will see: the map forces you to play WITHOUT entities, because with entities u dont know where is what :D btw u can hide weapons with that for entities-players too. (already used in 1 of my maps :P)
Attachments
Confuse.map
(169.36 KiB) Downloaded 143 times
Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.org/players/Le-32-Petit-32-Prince/
Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: IMPORTANT FOR MAPPERS!

Post by Ninjed »

anyway ur maps wasn't got release
The Real One!
fokkonaut
Posts: 855
Joined: Wed May 13, 2015 5:59 pm

Re: IMPORTANT FOR MAPPERS!

Post by fokkonaut »

Ninjed i mean a map for me and a friend not for DDNet
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: IMPORTANT FOR MAPPERS!

Post by Index »

I think that's just awful and should stay here for an example of what you should never do while mapping.
As Im 'corneum somewhere already wrote you can fake gametiles pretty easy with the current editor (he showed it with freeze), but that should never be used.
There are surely some situations where it's unfair to use entites, but that are really rare occasions and then you could probably use meanless switches (not a good way either and lagging but still more acceptable than fake tiles imo).
[A] Awesome
Posts: 444
Joined: Sun Sep 14, 2014 5:15 pm
Player profile: http://ddnet.org/players/-91-A-93--32-Awesome/
Mapper profile: http://ddnet.tw/mappers/-91-A-93--32-Awesome/

Re: IMPORTANT FOR MAPPERS!

Post by [A] Awesome »

+Testers wont be able to test your map...
~+~Layout~+~
Signature Layout by [A] Awesome
User avatar
Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.org/players/-209--305--169--216-/
Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/

Re: IMPORTANT FOR MAPPERS!

Post by Ñı©Ø »

Index wrote:I think that's just awful and should stay here for an example of what you should never do while mapping.
As Im 'corneum somewhere already wrote you can fake gametiles pretty easy with the current editor (he showed it with freeze), but that should never be used.
There are surely some situations where it's unfair to use entites, but that are really rare occasions and then you could probably use meanless switches (not a good way either and lagging but still more acceptable than fake tiles imo).
It can be good for quiz maps, we could start releasing those XD
User avatar
Aoe
Posts: 739
Joined: Thu May 29, 2014 10:54 pm
Location: Denmark
Player profile: http://ddnet.org/players/Aoe/
Mapper profile: http://ddnet.tw/mappers/Aoe/
Clan: Infamous
YouTube: user/ElKlammoElTorso

Re: IMPORTANT FOR MAPPERS!

Post by Aoe »

why would u ever force anyone to play without entities? i litually use entities 90% of the time.
User avatar
Ñı©Ø
Posts: 1927
Joined: Sat Sep 06, 2014 5:22 pm
Location: Italy
Player profile: http://ddnet.org/players/-209--305--169--216-/
Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/

Re: IMPORTANT FOR MAPPERS!

Post by Ñı©Ø »

Aoe wrote:why would u ever force anyone to play without entities? i litually use entities 90% of the time.
Maybe for maps like the end of Race_Sanktoras where there is a password?

Also we don't need to use this trick to let nobody use entities, we can just put the turn off entities tile on a tele and it will cover it
Vasten100
Posts: 141
Joined: Sat Dec 27, 2014 3:29 pm
Player profile: http://ddnet.org/players/Vasten100/
Mapper profile: http://ddnet.tw/mappers/Vasten100/
Clan: iABC

Re: IMPORTANT FOR MAPPERS!

Post by Vasten100 »

Aoe wrote:why would u ever force anyone to play without entities? I literally use entities 90% of the time.
for example, if you made a graphic based puzzle where you could cheat/ see the answer with entities.
I see some potential for custom maps, but the normal drag- or gores maps shouldn't use it.
Entities also disrespect the mappers work... in my opinion
Where's your core message?
Post Reply

Who is online

Users browsing this forum: No registered users and 32 guests