navii by Im 'corneum

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: navii by Im 'corneum

Post by Im 'corneum »

Welf wrote:Before i use a map name, at first i have to google if this name was used anywhere else.
A nazi named navi? Oh i cant use that name anymore...
We should also check our released map, if we need to do some serious renames...

jk, changing the name, because there was something rather unfamous named like that already, is useless
the thing that counts for me is that no other Teeworlds DDRace map had this name before
reply to this post or your mom will die in her sleep tonight
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: navii by Im 'corneum

Post by Im 'corneum »

i hope the hook is now a more visible
SpoilerShow
screenshot_2016-11-05_15-05-43.png
screenshot_2016-11-05_15-05-43.png (532.19 KiB) Viewed 2955 times
Attachments
navii.map
(1.75 MiB) Downloaded 76 times
reply to this post or your mom will die in her sleep tonight
Welf
Posts: 1838
Joined: Fri Jun 06, 2014 12:20 am
Player profile: http://ddnet.org/players/Welf/
Mapper profile: http://ddnet.tw/mappers/Welf/

Re: navii by Im 'corneum

Post by Welf »

You know that it was not about the hook?
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: navii by Im 'corneum

Post by Im 'corneum »

i put all beach stuff in HD so you can play with hdoff.
i will not change any of this design. only bugs
(yeah i know whole design is bug hahah)
Attachments
navii.map
(1.75 MiB) Downloaded 85 times
reply to this post or your mom will die in her sleep tonight
Oblique.
Posts: 203
Joined: Sun Apr 26, 2015 10:38 pm

Re: navii by Im 'corneum

Post by Oblique. »

Good job.
You're missing freeze corners in several places. Also I don't think it makes sense to have a dark cave design, but also have the doodads at full brightness. It ends up looking like odd, distracting splotches of green.
I know that you put a lot of effort into the design, but I think you crossed the line between a sensibly designed ddrace map and an unplayable show map.
A is for Apple.
aaa
Posts: 374
Joined: Mon May 05, 2014 7:44 pm

Re: navii by Im 'corneum

Post by aaa »

Oblique. wrote:I know that you put a lot of effort into the design, but I think you crossed the line between a sensibly designed ddrace map and an unplayable show map.
"sadly" this perfectly describes it, it looks nice and stuff but it really isn't playable and "hd" shouldn't be an excuse to justify making a map overcrowded with details xd
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: navii by Im 'corneum

Post by Im 'corneum »

Oblique. wrote:Good job.
You're missing freeze corners in several places. Also I don't think it makes sense to have a dark cave design, but also have the doodads at full brightness. It ends up looking like odd, distracting splotches of green.
I know that you put a lot of effort into the design, but I think you crossed the line between a sensibly designed ddrace map and an unplayable show map.
absoulutely right... i crossed the line. i also said this omewhere else dunno where. but when i did this i began to put stuff at every empty place, and the not so much filled places drove me crazy, thats also a reason why i made second half a bit more clear.
but on the other hand,(and index knows) it was too much work to just show nobody.
i personaly think that the two options (HDoff and entitiesON) are enough to make someone who is annoyed by the design, shut it off. i think i will never ever make such a map again (also because ddnet GER is down in two months) but from now on only use easy designs and focus on the gameplay. The gameplay on this map has cost me about 2 weeks, and the design half a year with loooong breaks because of a lack of motivation. i hope you will take it as it is so at least the players can for short see a nice jungle before turning it of
reply to this post or your mom will die in her sleep tonight
RayB.
Posts: 1169
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: navii by Im 'corneum

Post by RayB. »

The design is fine but you placed too much doodas lol
I suggest to make the cave stuff non-hd because the non-hd jungle sucks without it.
SpoilerShow
- maybe make this quad HD ?
- maybe make this quad HD ?
screenshot_2016-11-05_21-31-33.png (272.49 KiB) Viewed 2897 times
- design issue
- design issue
screenshot_2016-11-05_21-21-13.png (270.42 KiB) Viewed 2897 times
- cut
- cut
screenshot_2016-11-05_21-19-53.png (280.71 KiB) Viewed 2897 times
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: navii by Im 'corneum

Post by Im 'corneum »

thx 4test
Attachments
navii.map
(1.75 MiB) Downloaded 75 times
reply to this post or your mom will die in her sleep tonight
Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.org/players/Le-32-Petit-32-Prince/
Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: navii by Im 'corneum

Post by Ninjed »

1.75 weight o_O
The Real One!
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 10 guests