Arcadian by Jimmy Jazz [Brutal]
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Arcadian by Jimmy Jazz [Brutal]
Hello again ^^
I have my latest map ready. It is a lower brutal map. I would like to meet with testers in game so i can run them through the map and get suggestions on hand. But also feel free to test it in your own time
I have my latest map ready. It is a lower brutal map. I would like to meet with testers in game so i can run them through the map and get suggestions on hand. But also feel free to test it in your own time
SpoilerShow
You've just been Jimmy Jazzed.
- meew'
- Posts: 519
- Joined: Mon Jul 20, 2015 7:17 pm
- Player profile: http://ddnet.org/players/meew-39-/
- Clan: Möhre
Re: Arcadian by Jimmy Jazz [Brutal]
no gameplay check but the map looks kinda cool for me someways i like the coulours use maybe a but less doodads will do to xd
911 mapping police
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Arcadian by Jimmy Jazz [Brutal]
Thanks meew' ^^
I will tone down the doodads just a bit that's not a problem
I will tone down the doodads just a bit that's not a problem
You've just been Jimmy Jazzed.
Re: Arcadian by Jimmy Jazz [Brutal]
As i already told you, I just had a quick look at design/graphic stuff
spoylaShow
just your friendly neighbourhood bear
Re: Arcadian by Jimmy Jazz [Brutal]
Cool design Jimmy Jazz looks like a good mix of already known designs . 
- VipeR
- Posts: 186
- Joined: Tue Aug 04, 2015 3:53 pm
- Location: Germany
- Player profile: http://ddnet.org/players/VipeR/
Re: Arcadian by Jimmy Jazz [Brutal]
Pls search your map for bugs before posting it here.
mostly missing freeze and blocks, design bugs and more
mostly missing freeze and blocks, design bugs and more
SpoilerShow
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.org/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Arcadian by Jimmy Jazz [Brutal]
Heaya Jimmy,
Already took a look on your map before it was posted here with you, and i really appreciate that you already change a lot of stuff ^^
But i guess while chaning and trying to make a lot of parts better you messed up ALOT entities.
Didnt had enough time to test your map till the end (Probably not even to 50%) but still i can give you some tasks to do :P
Here we go.
So far i can say that he Map has some nice orignial Parts and Design, its a bit unbalanced till this point mabye i gonna talk about that with you ingame.
But well i also already seen a few alike parts in other maps ;)
Mabye there are more alike Parts like this, but after the short overview, i only seen one more thats alike to another map nexto the shown Part.
Also take a overlook on the whole Map and improve Tele, Entitebugs and some Designissues. :)
Already took a look on your map before it was posted here with you, and i really appreciate that you already change a lot of stuff ^^
But i guess while chaning and trying to make a lot of parts better you messed up ALOT entities.
Didnt had enough time to test your map till the end (Probably not even to 50%) but still i can give you some tasks to do :P
Here we go.
SpoilerShow
But well i also already seen a few alike parts in other maps ;)
SpoilerShow
Also take a overlook on the whole Map and improve Tele, Entitebugs and some Designissues. :)
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Arcadian by Jimmy Jazz [Brutal]
Firstly just want to say thanks a lot Rayb, it means alot coming from an amazing designer like yourself

@teddi : Thank you for the test, i really appreciate it ^^ fixed all the bugs.
@Viper : My word i am so sorry for all the bugs you spotted and reported. I can assure it won't happen again . But, i fixed all of the bugs except for the suggestion to add un hookable over the jungle vine. (It only looks weird with overlayed entities, but that's it, and there are far too many over the map so it would just look weird.)
Also, one of the main reasons i get so many bugs is because my ddnet client deletes a random layer every now and then. Biggest pain in the ass. So far i have re placed about every single layer. I just started keeping regular backups of my map.
@Stormphonix : Thank you for your thorough test and suggestions. I have fixed them all and also changed some other parts to make the overall flow of the map better. I also completely re worked the generic part in your second spoiler. Also, the deep part where you couldn't get the trick, its very simple. You just need to throw the dummy up right, swing round and catch when the tee is above you. It should bring it round the tele quite easily.
I would really like to meet with you in game so we can go over some of the parts that might need balancing. I am almost always online so feel free to just look on South African servers to find me or i will be spectating on international servers
If i missed any of your bugs and suggestions after all your hard work, sorry
+ meeew' i removed some doodads so its a little less cluttered now ^^
@teddi : Thank you for the test, i really appreciate it ^^ fixed all the bugs.
@Viper : My word i am so sorry for all the bugs you spotted and reported. I can assure it won't happen again . But, i fixed all of the bugs except for the suggestion to add un hookable over the jungle vine. (It only looks weird with overlayed entities, but that's it, and there are far too many over the map so it would just look weird.)
Also, one of the main reasons i get so many bugs is because my ddnet client deletes a random layer every now and then. Biggest pain in the ass. So far i have re placed about every single layer. I just started keeping regular backups of my map.
@Stormphonix : Thank you for your thorough test and suggestions. I have fixed them all and also changed some other parts to make the overall flow of the map better. I also completely re worked the generic part in your second spoiler. Also, the deep part where you couldn't get the trick, its very simple. You just need to throw the dummy up right, swing round and catch when the tee is above you. It should bring it round the tele quite easily.
I would really like to meet with you in game so we can go over some of the parts that might need balancing. I am almost always online so feel free to just look on South African servers to find me or i will be spectating on international servers
If i missed any of your bugs and suggestions after all your hard work, sorry
+ meeew' i removed some doodads so its a little less cluttered now ^^
You've just been Jimmy Jazzed.
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Arcadian by Jimmy Jazz [Brutal]
Sort of missed a couple design issues ._.
You've just been Jimmy Jazzed.
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Arcadian by Jimmy Jazz [Brutal]
Tested with Stormphonix. Updated some parts + added checkpoints where needed.
You've just been Jimmy Jazzed.
Who is online
Users browsing this forum: Bing [Bot] and 13 guests