Akelagon by texnonik & Potato|co [Moderate/Brutal]
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
Re: Reanimate by texnonik & Potato|co [Moderate/Brutal]
Map has a DDmax style with edgehook parts. It's pretty bad mapped and the design is horrible. It's okay because you are a beginner, but you need to learn how to convert your ideas into good parts. More testing (by yourself and friends) could be usefull for that.
Rejected.
Rejected.
- texnonik
- Posts: 142
- Joined: Mon Nov 30, 2015 4:49 pm
- Player profile: http://ddnet.org/players/texnonik
- Mapper profile: http://ddnet.tw/mappers/texnonik
- Clan: NoLimit^
- YouTube: user/texnonik
Re: Reanimate by texnonik & Potato|co [Moderate/Brutal]
I am not a begginer already ..... i am creating for long my maps .....jao wrote:Map has a DDmax style with edgehook parts. It's pretty bad mapped and the design is horrible. It's okay because you are a beginner, but you need to learn how to convert your ideas into good parts. More testing (by yourself and friends) could be usefull for that.
Rejected.
My parts are not good why ? Can you explain that ? There is one part that i dont like a bit ...
Re: Reanimate by texnonik & Potato|co [Moderate/Brutal]
Your parts arent nice to play. As I said the ideas are mostly fine, but its not enjoyable to play your parts. Either they are too long/hard/tight/complicated etc. If you don't see that by yourself you should ask others to help you with testing and to give you honest feedback.
- texnonik
- Posts: 142
- Joined: Mon Nov 30, 2015 4:49 pm
- Player profile: http://ddnet.org/players/texnonik
- Mapper profile: http://ddnet.tw/mappers/texnonik
- Clan: NoLimit^
- YouTube: user/texnonik
Re: Reanimate by texnonik & Potato|co [Moderate/Brutal]
So Cellengen helped with design , remaked all parts , new name of the map .
- Attachments
-
- Akelagon.map
- (779.47 KiB) Downloaded 104 times
- Cellegen
- Posts: 1140
- Joined: Sun Nov 06, 2016 10:39 pm
- Location: Germany
- Player profile: https://ddnet.org/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: Akelagon by texnonik & Potato|co [Moderate/Brutal]
.__. ye, now so teeish :3
RestInHell. - Team Leader
Re: Akelagon by texnonik & Potato|co [Moderate/Brutal]
Tested with Ravie.
The rework didn't really improve the map. Parts are still ddmax-ish, unbalanced and bad mapped. Also a lot copied parts (mostly from Nostalgia). Design is better, but still not that good.
Overall the map is at max decent, but for sure not good enough to be released.
The rework didn't really improve the map. Parts are still ddmax-ish, unbalanced and bad mapped. Also a lot copied parts (mostly from Nostalgia). Design is better, but still not that good.
Overall the map is at max decent, but for sure not good enough to be released.
-
Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Akelagon by texnonik & Potato|co [Moderate/Brutal]
I don't think that this map has anyhting to do with ddmax... Just translate the word "ddmax", the mapper understands you.
- Cellegen
- Posts: 1140
- Joined: Sun Nov 06, 2016 10:39 pm
- Location: Germany
- Player profile: https://ddnet.org/players/Cellegen/
- Mapper profile: https://ddnet.tw/mappers/Cellegen/
- Clan: RestInHell.
- Website: https://skins.tw/
- Discord: Cellegen | RiH#5501
Re: Akelagon by texnonik & Potato|co [Moderate/Brutal]
and ofc ddmax maps cannot be releasing anyway ;cccc
RestInHell. - Team Leader
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