Solo maps

Share your ddrace-related map with the community.
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Gridwyn
Posts: 500
Joined: Tue May 27, 2014 3:39 pm
Player profile: http://ddnet.org/players/Gridwyn/
Mapper profile: http://ddnet.tw/mappers/Gridwyn/

Solo maps

Post by Gridwyn »

By Gridwyn
Attachments
Lamb.map
(136.06 KiB) Downloaded 177 times
Lamb 2.map
(64.8 KiB) Downloaded 134 times
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Gridwyn
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Player profile: http://ddnet.org/players/Gridwyn/
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Re: Solo maps

Post by Gridwyn »

Test this maps pls, they small D:
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Lady Saavik
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Re: Solo maps

Post by Lady Saavik »

LAMB
You don't need solo tiles at spawn.
Why soooooo many edgejumps?
Why so loooooooong boring laser part? (tele 4)
I don't understand last part (with WallJump). It works without it. You put a sign but I don't know what super power I have :o It's better to write it?
Attachments
screenshot_2014-08-06_20-07-43.png
screenshot_2014-08-06_20-07-43.png (274.22 KiB) Viewed 3116 times
screenshot_2014-08-06_19-59-39.png
screenshot_2014-08-06_19-59-39.png (131.67 KiB) Viewed 3116 times
screenshot_2014-08-06_19-53-40.png
screenshot_2014-08-06_19-53-40.png (159.98 KiB) Viewed 3116 times
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Lady Saavik
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Re: Solo maps

Post by Lady Saavik »

LAMB 2
wtf long laser part? again? rly? and you have to shoot 17(!) times...
I don't like these 4 doors parts. Long and boring.
Many edgehooks again.
Sorry but map is stupid for me.
You have to embed ddnet-tiles
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deen
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Re: Solo maps

Post by deen »

Lamb 1 will be released after fixing, Lamb 2 not.
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Gridwyn
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Re: Solo maps

Post by Gridwyn »

Lady Saavik wrote:LAMB
You don't need solo tiles at spawn.
I made this map for other server.
Lady Saavik wrote:LAMB
I don't understand last part (with WallJump).
Walljumps no need, just for fun.
Attachments
Lamb.map
(132.23 KiB) Downloaded 148 times
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deen
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Re: Solo maps

Post by deen »

Lamb released.
Ninjed
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Re: Solo maps

Post by Ninjed »

Pls release Lamb 2, pls pls pls
The Real One!
RayB.
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Re: Solo maps

Post by RayB. »

Ninjed wrote:Pls release Lamb 2, pls pls pls
I will have a look on it later.
RayB.
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Re: Solo maps

Post by RayB. »

First half of the map is good but the parts behind the switchdoors are long and repetitive timewaster parts. They don't really fit into the style of the map. They kill the flow and are only there to fill space.
Imo not worth to release unless the mapper comes back to to rework this annoying parts.
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